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  1. Last week
  2. Ola Grasshoper! We are running, fixing bugs all day, polishing the App. We will release v10 this year for sure as soon as possible! You can message me privately anytime! Thanks a lot Tom
  3. Guys, verision 10 does seem delayed, so will it still definitely come out, and will it be soon or at least during 2020 please ? I would really appreciate any further information. Anything tangible would be much appreciated.
  4. Earlier
  5. Ola my friend! Msg us anytime :) Thanks Tom
  6. Hi there thanks for fast reply. Yes I was thinking that too. I will try removing internet connection I am using a Ethernet switch and its also running the internet through it thanks
  7. Ola! Im running 10.13.6 and 10.14.x Everything working fine, probably you don't have a fixed IP address on this Mac, or you have a Ethernet cable and Wi-fi On at same time, which can confuse Rama / Slave. Thanks a lot! Tom
  8. Hi there all Render Rama not working in 10.13.6 was wondering if anyone else had the same issue. Works fine on my other machine so I am able to get my work done there. But was just curious if there was something with 10.13.6 ? The app itself comes up, its just not accepting any jobs from Animator. However the camera works fine Locally without network rendering Thanks so much
  9. Ola Maher!Your project rendered in v10, using both shaders, Wisp and Crude.ThanksTom
  10. Ola Maher! Thanks a lot.. I will test it soon! Tom
  11. Ola Tomas, In fact, I've eliminate almost all variables in my bug squashing tests. Creating a fresh new Animator project, adding just an Ubershape sphere and applying the Wisp shader is enough to guarantee a Camera crash on both my Intel Macs with 2 differents OS X. I also found that the Crust native shader had the exact same behavior than the Wisp shader... Maher
  12. Ola Joseph! We are polishing the last feature, after that only bug fixing for release.. we are working non-stop! We are anxious to finish it. Thanks Tom
  13. Ola Maher! Could you send me a really simple project which make Camera crash with Wisp? Thanks Tom
  14. Anybody using the Wisp native shader in Animator 9.1 (Mac). Trying to render an old project and crashing the Camera 9 time on 10. No more luck trying to rebuild the scene from scratch and rendering it in 32 or 64 bits mode. Had to go back on EIAS 8.0 on my old PowerMac to succeed... Maher
  15. Ola Frank! Its secret :) Thanks Tom
  16. Hi all, just for Info and to close this thread, Tomas helped me to fix this issue and EIAS 9 runs fine in HighSierra now. He also showed me an interesting feature of EIAS 10. So stay tuned for a good news in 2020! Happy new year to all. Frankg
  17. Hi Tomas, thank you for your assistance. I will send you a message soon. Frank
  18. Hey Frank! Just read your first post! the problem is the new OS security system, please, install TeamViewer.com and msg me in private, I will remotely fix your mac :) Thanks Tom
  19. Adobe CS6 runs perfectly in HighSierra as guest OS. Bootcamp is still supported, but I don’t think I like it. I will check out why EIAS does not find that file later.
  20. So Parallels cannot emulate High Sierra in 32 bits? That's really a bummer! Does the new 16 inch Macbook Pro still support Bootcamp? I'm hoping to use that machine to run Oculus Link in order to play Rift games on the Oculus Quest. Maher
  21. Ah, *patsch* of course... Solution for now: boot in Windows (bootcamp) so it would be native, right?
  22. Yes, because Catalina is a full 64 bits OS, EIAS 9.1 still 32 bits. Thanks Tom
  23. Ok, and Catalina does not like EIAS?
  24. Because the nee 16“ MacBook Pro runs only Catalina. regards Frankg
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