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  1. Last week
  2. Tomas Egger

    EIAS v10 current development!

    Ola my friend! Yes, we are already aware! Thank you very much for your link! Are you fine? Tom
  3. SteveW928

    EIAS v10 current development!

    Hey Tomas, I noticed this over at Apple after the new Mac Pro announcement, and I'm wondering if you guys have a similar reaction (ie: planning to support Metal at some point, with OpenGL and such eventually going away). https://www.apple.com/newsroom/2019/06/pro-app-developers-react-to-the-new-mac-pro-and-pro-display-xdr/
  4. Earlier
  5. Ola my friend! Awesome post!!! I will share it :) Cool! Thanks Tom
  6. Nice article about the evolution of ILM's animatics process and its role in The Phantom Menace (by the way, the website it appears on, beforesandafters.com, is a real treasure trove of VFX articles including old stuff like "Speed" or "The Mummy"). ‘IT COST ABOUT $65 TO HAVE A COLD PIZZA DELIVERED IN THE MIDDLE OF THE NIGHT TO SKYWALKER RANCH’ (I hope this is the appropriate subforum to post it in :)
  7. Tomas Egger

    EIAS v10 current development!

    Ola Paul! We are running to finish this year! Thanks Tom
  8. paulc

    EIAS v10 current development!

    Thanks for the update. Does this mean release is imminent?
  9. Ola my friends! When we released EIAS 9.0 / 9.1, we ran to show we were able to add a good amount of new features and good optimizations. EIAS 10 is another story, as everybody here knows, the EIAS source code was really old and lacking several features which we always wished and wanted to be built in. Why this delay in the release? Lets imagine one of the many examples in our current process: Apple killed QuickTime development on Windows platform, so, we need to find another library for replacement on both platforms Mac / Pc, remove QuickTime entirely from Animator, Camera, Renderama.. implement the new library with the new OSX / Win codecs limitations and so on, so, v10 was huge cascade of changes, we do one change, it solve a feature, but breaks several connected features, EIAS v10 is our first, biggest effort to let Electricimage fresh and powerful on the modern operational systems. Took a lot more time than we wanted, but we love EIAS development and we are really proud of it. Thanks for the patience! EIAS3D team
  10. alareta

    Maria Sibylla Merian's butterflies

    Thanks mates! :-)
  11. barnabythebear

    Maria Sibylla Merian's butterflies

    Beautiful work :)
  12. Tomas Egger

    Maria Sibylla Merian's butterflies

    Ola Alberto! Awesome!! Great to have you back!!! I want to post it.. Thanks Tom
  13. Hi mates After some years out of 3d world, I have booked for a bit of time to make a small video. Hope U like it Alberto
  14. Tomas Egger

    EIAS3D and MacPro 1.1 best match?

    Hahaha! Believe me, we want to finish it asap! Thanks Tom
  15. Foreveryoung

    EIAS3D and MacPro 1.1 best match?

    Thomas, waiting is killing me :i. Give me a chance to pay and I want V10 now .... : D Burney
  16. Tomas Egger

    EIAS3D and MacPro 1.1 best match?

    Ola Burney! System requirements Macintosh: OS 10.6.X or newer, Intel processor, 1GB RAM, 32-bit 3D Graphics card with at least 256MB of memory, USB Port Windows: Win 7 64 bits, 1GHz or faster processor, 1GB of RAM, 32-bit 3D Graphics card with at least 256MB of memory, USB Port You dont need to bring it up to 10.11. Everyday working on v10 :) :) Thanks Tom
  17. Foreveryoung

    EIAS3D and MacPro 1.1 best match?

    Hi Thomas, I have both V8 and V9.1 but been waiting for V10 so just got a little bore waiting and want to get back to do a little warm up while waiting. Is V9.1 works in 10.7? The machine is only 32 bits architecture. Have not try anly hack to bring it up to 10.11. I am on iMac 2011 spending most time doing architectural works now. Warm Regards, Burney
  18. Tomas Egger

    EIAS3D and MacPro 1.1 best match?

    Ola Burney! Which version do you have now? If you dont have EIAS 9.1, please, install the Demo version to play with it, it will run fine and its the best for now. Thanks Tom
  19. I have a basic question. I still have an Old MacPro 1.1 running MacOS 10.7. Which version of EIAS will run in the optimal state? Thank You for any advice. Burney
  20. FelixCat

    development news or updates?

    Can´t wait, Tomas- I´m very interested in the new features, my credit card is ready :D FelixCat
  21. Tomas Egger

    development news or updates?

    Ola Felix! Yes, we are also improving some new tricks on Camera render :) But the main focus on v10 is EIAS package! Thanks Tom
  22. FelixCat

    development news or updates?

    I have seen the recent Paul Sherstovitof new images and the beautiful light that can get... could be possible with the EiAS renderer? i dont know if you are improving the renderer for this EiAS 10. Thanks for your time Felix
  23. Tomas Egger

    development news or updates?

    Ola Felix! We are working here everyday, including weekends, like today :) Thanks Tom
  24. FelixCat

    development news or updates?

    Hola, Tomas. Waiting nervously, can´t wait to see the new features... btw, SSS? micropoly displacement?... well. Thanks Félix
  25. bdalyanci

    Model fails to import into EI

    Discussion helped me as well, thanks a lot.
  26. Tomas Egger

    Headgames Automated Lipsync for EIAS3D ??

    Ola my friend, Not yet, but we are running to release if everything goes fine, this year. Thanks Tom
  27. Eias3D Grasshopper

    Headgames Automated Lipsync for EIAS3D ??

    Thank you Paul P. Tomas, I'm very happy to hear there will be new character functions. Any rough estimate at all of when the new release might be please ?
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