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  1. Last week
  2. Tomas Egger

    Particles generator?

    Ola Maher, Sorry! I forgot to reply on the forum! Here the all Blair’s plug-ins projects and Docs. https://www.dropbox.com/s/bmyrdbpp5nnp7qh/northernlights3d_eias9_projs.zip?dl=0 Hope that helps Thanks Tom
  3. Tomas Egger

    Build that city, Cyberpunk kit for free

    Ola Maher! Really beautiful renders!!! Time to create a scene with these assets! Try to prepare a scene and render, I will post it for sure.. Awesome! Thanks Tom
  4. maher

    Build that city, Cyberpunk kit for free

    Sure Tomas, Here 2 videos links : https://youtu.be/q1HLnWruLgI https://youtu.be/7Li9H7fYdcM
  5. Tomas Egger

    Build that city, Cyberpunk kit for free

    Ola Maher!! Hehe, please, post a link showing some renders.. :) Thanks Tom
  6. maher

    Build that city, Cyberpunk kit for free

    If someone ever want to buy the KB3D SteamPunk kit, be aware that I've already done all the work of importing the models in EIAS, retexturing, creating Master Materials and (yes, I'm obsessive/compulsive) doing HighRes QT spins for all the buildings
  7. maher

    Particles generator?

    Ola Tomas, I got the Dante plug-in but I'm missing the documentation. Do you have it and if yes, could you please email it to me? Thanks Maher
  8. Earlier
  9. Tomas Egger

    EIAS 9.1 and Catalina

    Ola Maher! Nope, because the "main" EIAS 9.1 Camera still 32 bits and have a external 64 bits module. EIAS v10 its only one app now, full 64. Thanks Tom
  10. maher

    EIAS 9.1 and Catalina

    Ola Tomas, Can we use a Catalina Mac as a rendering slave node with Renderama, Camera 9.1 and plug-ins already 64 bits and spool jobs done in EIAS 9.1 from an older Mac? Maher
  11. Tomas Egger

    EIAS 9.1 and Catalina

    Ola Frank! OS Catalina for example need a new dongle driver (64 bits version). Thanks Tom
  12. Frankg

    EIAS 9.1 and Catalina

    Hi Tomas, probably the dongle causes problems, but I will try. regards Frankg
  13. Tomas Egger

    EIAS 9.1 and Catalina

    Ola Frank! Never tested, but I guess Yes, why not? Thanks Tom
  14. Frankg

    EIAS 9.1 and Catalina

    Hi Tomas, Since I buy this machine very soon. Could EIAS run in Parallels under An older MacOS as guest system? regards Frankg
  15. Tomas Egger

    EIAS 9.1 and Catalina

    Hey Frank! We still don't have a date of release, we hope to enter in the bug fixing only as soon as possible :) But memory is always good to have :) Thanks Tom
  16. Frankg

    EIAS 9.1 and Catalina

    Hmmm… if I buy this 64 GB Ram monster during the black week how long do I have to wait for EIAS 10 to load tons of GB files in? :) Regards Frankg
  17. Tomas Egger

    EIAS 9.1 and Catalina

    Ola my friends! EIAS 9.1 will not run on OS Catalina, since the new OS is full 64 bits :( EIAS v10 is already running on the new OS :) I did a test this week with v10, loading a 3.58GB .obj model! v10 loaded and I tried also Modo, crashed. Thanks Tom
  18. Frankg

    EIAS 9.1 and Catalina

    Same here, but I doubt that. By the way anyone who got CUDA running on a MacBook Pro Mid 2010 with NVIDIA GT 330m under High Sierra? regards Frankg
  19. I'm looking to replace my old MacBook Pro (mid 2014) for a new laptop like the new 16 inch MacBook Pro. I supposed it will come with Catalina and cannot be downgraded to an older MacOS so I need to know if EIAS 9.1 and all my plug-ins will run fine on that OS or if I have to wait to the new version of EIAS. Thanks, Maher
  20. maher

    Build that city, Cyberpunk kit for free

    Hello Steve, you make me realize that I didn't need MForge! I totally forgot the native Anisotropic shader... In the KitBash textures folder you have roughness and shininess maps. I understand that shininess correspond to specular channel in Animator but roughness/glossiness doesn't have équivalent channel in EIAS. May be it could be placed as a reflection map since an object with a rough surface won't reflect directly like a mirror but would rather scatter the light in all direction. Tomas, thank for the clarification for the new way to handle material in v10. I think that I will postpone all my kit bash translation until the release of v10. Maher
  21. Tomas Egger

    Build that city, Cyberpunk kit for free

    Ola Maher and Steve! Good to know, we changed the material system on v10 allowing more options in the data transfer from other apps.. I will explain later after the release. Thanks Tom
  22. S. Houtzager

    Build that city, Cyberpunk kit for free

    To me roughness is closest to EI's specular settings, but not exact. I have seen roughness more lately and they drop specularity. Roughness is more physically correct. What do you use MForge for? Like to see what it does.
  23. maher

    Build that city, Cyberpunk kit for free

    I bought yesterday the kitbash3D SF prop kit called «Greebles». For only $45, it's an incredible value. If one of you ever go for it, be aware that I have created independent EIAS animator files for each objects after working tediously to recreate correctly (as best as I could) all the textures and materials. The only non native plug-in used is MForge. There is a lot less textures in that kit then in the CyberPunk mini kit so it was a fairly straightforward process. I'm doing now the same EIAS importation for the free CyberPunk minikit. Doest anyone know what is the equivalent in Animator for a roughness texture file? Thanks, Maher
  24. Tomas Egger

    EIAS cannot launch in High Sierra

    Ola Burney! Did you try this installer? Animator is not finding the dongle driver in the Library.. El Capitan OSX dongle Installer Thanks Tom
  25. Hi Tomas, I just upgrade one of my iMac 2011 with 16Gb Of RAM to MAC OS High Sierra (10.13) the the follow issue occurred. Any fix? Thank for any advice, Burney Process: Animator [6730] Path: /Applications/EIAS 9.1/Animator.app/Contents/MacOS/Animator Identifier: com.electricimage.animator Version: 9.1 (???) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: Animator [6730] User ID: 501 Date/Time: 2019-11-07 23:16:14.625 +0800 OS Version: Mac OS X 10.13.6 (17G8037) Report Version: 12 Anonymous UUID: 96723E48-E8F0-B075-9CA8-EEC2687B59B6 Sleep/Wake UUID: 0F516042-F479-4167-A9DE-435CC54DA3D4 Time Awake Since Boot: 10000 seconds Time Since Wake: 3800 seconds System Integrity Protection: enabled Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x1] Library missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /Library/Frameworks/SuperPro32.framework/Versions/A/SuperPro32 Referenced from: /Applications/EIAS 9.1/Animator.app/Contents/MacOS/Animator Reason: image not found Binary Images: 0x1000 - 0x12c3fef +com.electricimage.animator (9.1 - ???) <EFF363F1-F83C-B81D-295C-0C63CCF86CB0> /Applications/EIAS 9.1/Animator.app/Contents/MacOS/Animator 0x16c3000 - 0x170914f dyld (551.5) <BA17D93F-7A08-36C4-BB1A-EA4E0CA05AB2> /usr/lib/dyld 0x90015000 - 0x9001cfff com.apple.agl (3.3.1 - AGL-3.3.1) <F95C57A1-69B7-36CA-9A0E-9115864B0BC0> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x92d42000 - 0x92d42fff com.apple.Carbon (158 - 158) <C03E8C43-BE26-3A94-8CB5-014E42850461> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x9b3e4000 - 0x9b3f3fff com.apple.opengl (16.7.4 - 16.7.4) <C669DAFB-473B-3EA7-9AA1-D346306114C5> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x9c3f0000 - 0x9c648ffb com.apple.QuickTime (7.7.3 - 3014.8) <43E74F6E-7BF5-3EE0-BBFC-8399C04A793C> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime Model: iMac12,2, BootROM 87.0.0.0.0, 4 processors, Intel Core i5, 2.7 GHz, 16 GB, SMC 1.72f5 Graphics: AMD Radeon HD 6770M, AMD Radeon HD 6770M, PCIe Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x8783, 0x5352413447383653312D4839482020202020 Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x8783, 0x5352413447383653312D4839482020202020 Memory Module: BANK 0/DIMM1, 4 GB, DDR3, 1333 MHz, 0x8783, 0x5352413447383653312D4839482020202020 Memory Module: BANK 1/DIMM1, 4 GB, DDR3, 1333 MHz, 0x8783, 0x5352413447383653312D4839482020202020 AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x9A), Atheros 9380: 4.0.74.0-P2P Bluetooth: Version 6.0.7f15, 3 services, 27 devices, 1 incoming serial ports Network Service: FireWire, FireWire, fw0 Network Service: Wi-Fi, AirPort, en1 Serial ATA Device: ST31000528AS, 1 TB Serial ATA Device: OPTIARC DVD RW AD-5690H USB Device: USB 2.0 Bus USB Device: FaceTime HD Camera (Built-in) USB Device: Hub USB Device: Keyboard Hub USB Device: USB Optical Mouse USB Device: Apple Keyboard USB Device: BRCM2046 Hub USB Device: Bluetooth USB Host Controller USB Device: USB 2.0 Bus USB Device: Hub USB Device: USB Superpro USB Device: IR Receiver USB Device: Internal Memory Card Reader FireWire Device: My Passport 071D, WD, Up to 800 Mb/sec FireWire Device: My Passport 071D, WD, Up to 800 Mb/sec Thunderbolt Bus: iMac, Apple Inc., 25.1
  26. Tomas Egger

    Build that city, Cyberpunk kit for free

    Ola Maher, If the Models have UV data, OBJ will bring them with textures. (of course, depend of the Modeler export) Thanks Tom
  27. maher

    Build that city, Cyberpunk kit for free

    Wow! This is a great ressource. Is there any format of those kits that would bring the models with textures in Animator? Maher
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