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Showing content with the highest reputation since 07/10/2020 in Posts

  1. 1 point
    I have a tree with leaves using UV maps. The tree is seen mostly in reflection on a glass curtain wall and inox steel parts. I use clipping maps end/or transparency maps with alpha channel to cut the leaves out of their supporting square polygons. If you can't see the supporting polygons on direct view - one can see theses square polygons in the reflected parts of the images... Any idea how to avoid having squares instead of leaves in the reflected parts of the image ? Best regards.... waiting for v10 (sounds like Godot !)
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