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Showing content with the highest reputation since 01/20/2012 in Posts

  1. NX shading system for v2014 (for EIAS Mac & PC) now Multi-theaded & 64 Bits render, order in http://www.eias3d.com/ or get your for free update in triade@triade.es
    7 points
  2. Hello, now it is solved the issue of export of MDD from C4d to EIAS, works perfectly with Cloth, Morph and Deformers and all PLA animation. A friendly Cinema4d User made a video for me showing the process, I recommend downloading, you will be happy Tom:) http://www.orestisc.eu/mdd_baking.zip In "MDDIO configuration" had to check "Bake RTS" and scale adjustement to "1" in order to have a proper import in EIAS. And finally you can use the native C4D OBJ exporter as well. Here is the thread at CGTalk: http://forums.cgsociety.org/showthread.php?p=6367678#post6367678 Here a litt
    7 points
  3. Students of the Leningrad University in Russia had contacted me because they're doing a adaptation of a science-fiction novel from a well known Russian writer. They are on a thight budget for their project and they «borrowed» an auto-gyro Calidus like mine from a russian owner because it look like futuristic enough technology and could be used to do some ground scenes. They learned about my 3D model that I've modeled from Rhino 3D and rendered in EIAS for some painting tests and they ask me if they can use it for some 3D space scenes. I'm glad to share it with them if it can help, bu
    6 points
  4. Hi All We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need: 1) mdd files 2) corresponded FACT files Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first). Thanks EIAS3D Team
    6 points
  5. Ola, Fun test btw :) Thanks Tom
    6 points
  6. Hi everyone, First and foremost, these forums are for product discussion. Discussion of politics, religion and sex are not allowed and posts containing such material will be removed. Personal attacks will not be tolerated; users may be banned for breaching these rules. If you have any complaints about any threads, please PM a moderator and appropriate action will be taken. Thanks for you time, The 
EIAS3D Team
    6 points
  7. Hi Tomas and all.... checking in to see if there is any news on a V10 or V9.5 or EIAS or any other announcements or hints that could be shared with us... Thank You Scott
    5 points
  8. Oh also, Another great feature I love is that you can control how procedural shaders and textures preview in the Camera View window. Under Display in the objects attributes you now have the option of 'Display Diffuse Textures','Shade Textures (Phong Only)' and 'Display Procedural Thumbnail'. I tend to turn on all except 'Display Procedural Thumbnail' which makes for an excellent Camera View setting. Michael
    5 points
  9. Hi, I just ordered a new MacBookPro with lots of fast Ram, new CPU and SSD storage. I am quite looking forward to improving my pipeline with this acquisition. Then, I realize it will be running Maverick... Hummm, I usually wait before migrating to a new OS, I have seen the Lion patch topic a few times on this forum. What are the plans for Maverick? I would love to get decent rendering speed away from our render farm. Even if Camera is fast, it's not always enough. Christian
    5 points
  10. Hi All, I am trying out the demo version 9 and the install required an installation code (three tries). I have two licenses and dongles for v8, thus I have two installation codes. I types in one of these and it didn't work... am I doing right? Thanks! Richard
    5 points
  11. Hiya, This was created from a photograph of a derelict shop I found online. A quarantine project :) (Click to see the full res version - the compression is terrible) Nige.
    4 points
  12. Hi, i just testing my new Mac pro and installing EIAS 8, but EIAS_8_Lion_OSX_Dongle_Installer doesn't work in OS X 10.9.2... or i'm missing something? BTW, the purple dongle works in this machine? Thanks a lot. FelixCat
    4 points
  13. Greetings. Was going through all the ads online and off gazing at all the Black Friday deals. Soooo just wondering about EIAS ??? Ok just kiddin ..... LOL Happy thanksgiving to all
    4 points
  14. Hi. Great to have importing MDD file format. Something that could be useful too is exporting MDD. Maybe i´m saying nosense but i was thinking in export an animation from EiAS in MDD. Strip all the bones and etc from the model and apply the MDD file backit as a baked animation... may this reduce the calculation times in rendering?... Just thinking aloud. FelixCat Hi, I just posted this in the TAFA forum, to Mac Reiter, the TAFA creator... Hi, MAC The MDD import in EiAS3D works pretty well, when you have a Mac TAFA count me in! Thinking aloud and messing with other people´s business
    4 points
  15. Nice article about the evolution of ILM's animatics process and its role in The Phantom Menace (by the way, the website it appears on, beforesandafters.com, is a real treasure trove of VFX articles including old stuff like "Speed" or "The Mummy"). ‘IT COST ABOUT $65 TO HAVE A COLD PIZZA DELIVERED IN THE MIDDLE OF THE NIGHT TO SKYWALKER RANCH’ (I hope this is the appropriate subforum to post it in :)
    3 points
  16. That has historically been one of EAIS' best features—3D matte "paintings." Just look back to the film "Gladiator" where EI was used to recreate the Coliseum or the particle effects for the nuclear bomb effect in "Terminator 2." Both were early, groundbreaking uses of CG in film. The there was also the "Rebel Unit" at ILM, led by John Knoll, that used EIAS as their main 3D package for the "Star Wars Episodes IV-VI - Special Editions" and for the USS Enterprise model for a couple of the Star Trek movies. I am REALLY looking forward to EIAS 10. I am really hoping the you guys have succeeded i
    3 points
  17. Hi mates After some years out of 3d world, I have booked for a bit of time to make a small video. Hope U like it Alberto
    3 points
  18. Ola, This is a music video clip I did for two George's, my father, a great Brazilian art director which opened my mind for visuals and when I was 8, introduced me to another George, the one which made me dream with Sci-Fi and Fantasy. All done with Electricimage, After Effects and Photoshop. Hope you like my humble way to say "thanks" to both George's. Tomas Egger https://vimeo.com/eias3d/troopers
    3 points
  19. Ola my friends, We are hurrying to finish the new version of EIAS. Most of the features are complete, awesome, and cool. The last complex feature for this version is almost complete, which means it is nearly time to start the cycle of BUG hunting, documentation, and optimization. EIAS is ready for Apple's Mac OS 10.12 Sierra operating system and Microsoft Windows 10 All of the features we planned for this version will be present on day one of release. We'll keep you informed so stay tuned for further updates. Newsletter October 2016 Thank you, The EIAS3D Te
    3 points
  20. I built this for a friend and was meant to end up on a canvas but thats not happening now, anyway, really pleased with how it turned out. Btw, i post most of my stuff to flickr these days but thought this deserved to be shown here.
    3 points
  21. I also just have to give my input here, although I'm a bit late finding this post. I've been dealing with EI a long time (back when the original owners Jay, Markus and Mark were writing the original source code that fit on just three floppy discs). I remember vividly reporting major bugs as a beta tester, and the standard response I got was "That's not a bug". And then they would describe an incredibly complex procedure to get around the "non-problem". Tomas and the Igors are the first EI Team _ever_ to acknowledge problems, and FIX them! I honestly don't know how they have time to respon
    3 points
  22. Nvidia has released the PhysX source code for free: http://www.cgchannel.com/2015/03/nvidia-releases-physx-source-code-on-github/ Great possibilities for destruction, cloth, rigid body physics, and particles: https://www.youtube.com/watch?v=O04ErnJ8USY
    3 points
  23. Hi, I found somewhere that it should be possible to export fbx from EIAS 9, but I did not find out how to do so. Is there an other way to export the model with textures into Cinema 4D? regards Frankg
    3 points
  24. Hello All, I wanted to present the latest work in which I have been involved the last year and a half. _We made a 50 minutes 3D blu ray disc fully rendered in EIAS. _We are also producing now a Planetarium Show 360 degrees full dome rendering with the same content. _A 4 K's version is on the way. Please take a look to some samples: http://www.lichtmond.com/clips.phpi I wanted to acknowledge the constant help and support I have received from Tomas Egger, The Igors and all EIAS Team. All this work is being done with a 10 Pc's i7 renderfarm. And some Macs for the scene creation. T
    3 points
  25. i have not done Broadcast TV work in years but my old CSD from Fox Chicago, now with WCIU hired me in January to work with him to re do his entire stations look and about 2 hours ago... I watched on TV as we won. Category 23 Animation, Art Direction Graphic Design... I did 95% of the animation... probably roughly 75% of the design... and an in house artist did some of the last minute add ons. RARELY does one artist do something this large alone... but this came pretty close to that. All rendered in EI with some 'frosting' on things in AE... but the music and ever
    3 points
  26. amazingly averaged around 60 seconds a frame or less at times.... 1920 x 1080 start to finish done in 4 days.
    3 points
  27. Ola my friends, Sunrise, FL – November 6, 2012 EIAS3D has just released version 9 of the Electric Image Animation System (EIAS v9). This new version is available for immediate download. EIAS v9 is the first release from EIAS3D, and is the first step in making the Electric Image Animation System faster, more robust, and easier to use. Long-term EIAS customers will experience a remarkable performance improvement in their existing projects. New customers will find that v9 is as powerful as it is easy-to-learn. The famous software that made numerous key moments possible in Hollywood mo
    3 points
  28. Is it necessary to output the morph models from Maya ? It would seem I only need to bake or cache the main model? I'm outputting MDD files from Maya to EIAS and I have a 3 morphs for the shape of the eye blinks. Do I need to output the targets as well and group them in the MDD Plugin inorder for the effect to carry over into EIAS? The blink looks curved in Maya but in EIAS crosses through the eye in a linear interpolation.
    3 points
  29. Hi, EIAS MDD plugin has numerical interpolation, ie you can do it much slower without jumps, can also be frozen when you like with the wonderful animatable "Time Channel" you can even export a Nth X frames in the source aplication and then interpolate in EIAS the file takes up a good bunch less memory. Bravo guys!! Here is a other little test, with the exactly same MDD data than the previous example. http://www.imago-d.org/c4des/freezing.mov Cheers Diego
    3 points
  30. Thank you, Nige! I realise now how daft I must appear... It works now but I kept getting intersection errors at low settings so wasn't sure if it;s worth persisting. good to know!. This is where those pop-up texts help boxes would be useful for a quick reference to recommended settings. That would be a good feature for most of the dialog boxes, actually. Short of having a preview with simple sliders... It's been a while since I read the manual... I get confused when the number is a distance and when a ratio/coefficient. Thanks again! Smooth as anything now! I can do 4K.
    2 points
  31. Sure Tomas, Here 2 videos links : https://youtu.be/q1HLnWruLgI https://youtu.be/7Li9H7fYdcM
    2 points
  32. Hiya all, As it's a bit quite around here I'd though I'd post a scene I started to mess around with a while ago and never got around to finish. I was having trouble getting a contact shadow under the stuff on the table. Thanks, Nige.
    2 points
  33. Richard … Wow … have no idea what I could contribute - still have modeler on a 2000 - 17" iBook pro (LOL) - haven't used it in years though … but if I were to request anything it would be automatic - adjustable - configurable - beveled text (which used to be in FormZ - but was removed several versions ago) … The beveled text in EI currently is good … however … a variety of adjustable bevel options would be wonderful. And for that matter - adjustable bevels on all 3d created objects would be a major plus. Thank you … for doing this … Hal Hal Meyers p.s. - O
    2 points
  34. Wow!... Just wow, hey Richard long time no chat. EIM is still running in my windows and g5 mac it still solid and wow. I'll send an email and will contribute where I can. This is exciting.
    2 points
  35. I have been doing crowd simulations for over a year or so. I started with Golaem and Robot races but recently I have been using Miarmy. I have several samples that I imported into EIAS via FBX as well as Maya preview renders. I am a freelancer so feel free to contact me for architecture projects. I do stairs as well. It's all very flexible and affordable. https://youtu.be/brOTUHBbCO0 Sound so watch your speaker volume https://youtu.be/mGmJotMRbf8 Diverse Troops https://youtu.be/CUsfOzGTZOw Fired up 2 sound https://youtu.be/c4zg3jkhSbc Terrains https://youtu.be/W6DCbjjTENI
    2 points
  36. Ola Nori, I am posting Chip answer, he had problems to post the attachment.. ------------------------------ Hi Nori- I looked at your chain project and have some general comments about getting Bullet to be more predictable for all simulations. The attached project file has been modified and the chain now responds as it should. Here’s my approach to all of my Bullet files: As you’ll see in the modified project file, I substituted a very simple cylinder and tube (low poly’s) for your chain segments. I only needed one model, and replicated it to
    2 points
  37. Had a lot of fun creating this self-promo to send out as a postcard. Used Mrs Bebel for the type (love this plug-in), Contortionist for the arms, Bullet to explode the glass which I baked and then repositioned afterward. Modeled in FormZ. Animator is so easy to work with in a fluid way. You can throw 10 million polys at it and it doesn't complain. -Derryl
    2 points
  38. Hello everyone, is a query for PC users, the problem is that the slave machines remains in "writing image" status and does not pass to the next frame. I wanted to know if any PC user has experienced something like this and if you have managed to solve. Windows 7 EIAS 9.1 Thanks Diego
    2 points
  39. Well this is as far as i have made it. i don't like the metal glass or the lamp shade, and there seems to be a few errors on the brick wall texture on the back. but time is up and time to move on. to something else. i mostly happy with it but still lots of improvements to be made. so hopefully next one i can improve upon this, oh yeah this was my first attempt at trying to do arch viz. any tips on glass surfaces and metal surfaces would be helpful.
    2 points
  40. Loose interpretation of a Logo
    2 points
  41. Hi, a test with Marvelous Designer imported via MDD, The exported cloth mesh 500.000 polys aprox. MDD size: 1.9 Gb The dancer model from Poser through C4D. Diego
    2 points
  42. Please make a project file available to us so we can look into the problem.
    2 points
  43. 2 points
  44. Thanks Tim. The other thing I didn't mention was that Rhino worked seamlessly with EI when it came to UV's. This proved to be so important to texturing the curtains and tent, which I had been struggling with, using EI's Simcloth. Rendering times for the external shots are super quick, only needing 1.5 minutes to render. The internal shots are a different story, taking up to 8 minutes due to the reflections and lighting. Michael
    2 points
  45. Ola Scott! We are working like nuts in the next upgrade, its going fine, several features already added, I hope to give a hint later. We are in the middle of a complex implementation right now..!! Thanks Tom
    2 points
  46. EI rocks with this card Tomas.... the ssd helps a lot as well... but EI always was snappy to open... I just get great playback and can view more things shaded etc.... on a side note... My Reel was viewed on Creative Cow and Today I just got offered a great opportunity for some consistent national tv work here in Hollywood... I did samples for them and got the gig.... I hope to use EI a lot for this really fast paced show... ill know a lot more later this week as the details are ironed out... could be my biggest gig, fingers crossed... :)
    2 points
  47. EIAS 9 & Free Dutch Skies 360° It took a long time but the speed render demon EIAS finally released his new version v9! Made a exclusive sIBL/HDR set for them + some extra BG plates…. and its free! You are are allowed to use it commercially. You can download it here. Ps if you need the original RAW files of the extra BG plates just mail me. In the case you not know it already EIAS v9 can import sIBL sets directly! bobgroothuis.com link - Read More
    2 points
  48. [align=justify]Ola my friends! Hello gentlemen, We are very happy to announce that our deal with EITG is complete (although some final formalities are still in progress). According to the now signed contracts, Tomas and the Igors are the owners of the Electric Image intellectual property and the whole of the Electric Image codebase, they have full legal rights to develop and sell all new versions of the EIAS applications (starting from EI9): Animator, Camera, Renderama and all related modules. EITG remains the only place to buy EI version 8. Generally speaking, we plan a normal and natu
    2 points
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