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Showing content with the highest reputation since 01/20/2012 in all areas

  1. 7 points
    NX shading system for v2014 (for EIAS Mac & PC) now Multi-theaded & 64 Bits render, order in http://www.eias3d.com/ or get your for free update in triade@triade.es
  2. 7 points
    Hello, now it is solved the issue of export of MDD from C4d to EIAS, works perfectly with Cloth, Morph and Deformers and all PLA animation. A friendly Cinema4d User made a video for me showing the process, I recommend downloading, you will be happy Tom:) http://www.orestisc.eu/mdd_baking.zip In "MDDIO configuration" had to check "Bake RTS" and scale adjustement to "1" in order to have a proper import in EIAS. And finally you can use the native C4D OBJ exporter as well. Here is the thread at CGTalk: http://forums.cgsociety.org/showthread.php?p=6367678#post6367678 Here a little test with the results: www.imago-d.org/c4des/MDDtest.mov Diego
  3. 6 points
    Students of the Leningrad University in Russia had contacted me because they're doing a adaptation of a science-fiction novel from a well known Russian writer. They are on a thight budget for their project and they «borrowed» an auto-gyro Calidus like mine from a russian owner because it look like futuristic enough technology and could be used to do some ground scenes. They learned about my 3D model that I've modeled from Rhino 3D and rendered in EIAS for some painting tests and they ask me if they can use it for some 3D space scenes. I'm glad to share it with them if it can help, but since all texturing and lighting was done in EIAS, the Rhino file will only give them geometry. If they download the trial version of EIAS, will they be able to use my EIAS scenes (involving no plug-ins)? And what are the limitations of the trial version (other than the no plug-ins part) like limits in term of resolution or duration length for animations? Watermarking? Will I be able to open their tweaked files with my dongle protected version of EIAS if they need rendering horsepower or plug-ins add-on? This is clearly on a basic non-commercial purpose. No one is being paid for their contribution to this students project. Thanks, Maher
  4. 6 points
    Hi All We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need: 1) mdd files 2) corresponded FACT files Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first). Thanks EIAS3D Team
  5. 6 points
    Ola, Fun test btw :) Thanks Tom
  6. 6 points
    Hi everyone, First and foremost, these forums are for product discussion. Discussion of politics, religion and sex are not allowed and posts containing such material will be removed. Personal attacks will not be tolerated; users may be banned for breaching these rules. If you have any complaints about any threads, please PM a moderator and appropriate action will be taken. Thanks for you time, The 
EIAS3D Team
  7. 5 points
    Hi Tomas and all.... checking in to see if there is any news on a V10 or V9.5 or EIAS or any other announcements or hints that could be shared with us... Thank You Scott
  8. 5 points
    Oh also, Another great feature I love is that you can control how procedural shaders and textures preview in the Camera View window. Under Display in the objects attributes you now have the option of 'Display Diffuse Textures','Shade Textures (Phong Only)' and 'Display Procedural Thumbnail'. I tend to turn on all except 'Display Procedural Thumbnail' which makes for an excellent Camera View setting. Michael
  9. 5 points
    Hi, I just ordered a new MacBookPro with lots of fast Ram, new CPU and SSD storage. I am quite looking forward to improving my pipeline with this acquisition. Then, I realize it will be running Maverick... Hummm, I usually wait before migrating to a new OS, I have seen the Lion patch topic a few times on this forum. What are the plans for Maverick? I would love to get decent rendering speed away from our render farm. Even if Camera is fast, it's not always enough. Christian
  10. 5 points
    Hi All, I am trying out the demo version 9 and the install required an installation code (three tries). I have two licenses and dongles for v8, thus I have two installation codes. I types in one of these and it didn't work... am I doing right? Thanks! Richard
  11. 4 points
    Greetings. Was going through all the ads online and off gazing at all the Black Friday deals. Soooo just wondering about EIAS ??? Ok just kiddin ..... LOL Happy thanksgiving to all
  12. 4 points
    Hi. Great to have importing MDD file format. Something that could be useful too is exporting MDD. Maybe i´m saying nosense but i was thinking in export an animation from EiAS in MDD. Strip all the bones and etc from the model and apply the MDD file backit as a baked animation... may this reduce the calculation times in rendering?... Just thinking aloud. FelixCat Hi, I just posted this in the TAFA forum, to Mac Reiter, the TAFA creator... Hi, MAC The MDD import in EiAS3D works pretty well, when you have a Mac TAFA count me in! Thinking aloud and messing with other people´s business... I think if TAFA and EiAS could have a more strong relationship could make a good business sense: Besides his strong hard surface rendering caracteristics, EiAS has many and severe weakness in the character animation side, the facial morphing is horrendous and there is my interest in TAFA, if TAFA have a strong interoperativity with EiAS (even the hability of reading Fact format) I think could be great for both. A number of new users for TAFA in Mac and PC and better posibilities for EiAS3D in the market expanding his field of action. Both are little companies ruled by the people that makes posible the app, and that is a strong point... Sorry for my bad english. FelixCat P.S. I will paste this post in the EiAS3D forum... maybe useful.
  13. 3 points
    amazingly averaged around 60 seconds a frame or less at times.... 1920 x 1080 start to finish done in 4 days.
  14. 3 points
    Ola my friends, Sunrise, FL – November 6, 2012 EIAS3D has just released version 9 of the Electric Image Animation System (EIAS v9). This new version is available for immediate download. EIAS v9 is the first release from EIAS3D, and is the first step in making the Electric Image Animation System faster, more robust, and easier to use. Long-term EIAS customers will experience a remarkable performance improvement in their existing projects. New customers will find that v9 is as powerful as it is easy-to-learn. The famous software that made numerous key moments possible in Hollywood movies is now in its 9th major version. Well-regarded for its rendering speed and render quality, EIAS v9 has important new features and key technologies that are in the links below: EIAS 9 Animator Feature List EIAS 9 Camera Feature List Thanks a lot EIAS3D team
  15. 3 points
    Is it necessary to output the morph models from Maya ? It would seem I only need to bake or cache the main model? I'm outputting MDD files from Maya to EIAS and I have a 3 morphs for the shape of the eye blinks. Do I need to output the targets as well and group them in the MDD Plugin inorder for the effect to carry over into EIAS? The blink looks curved in Maya but in EIAS crosses through the eye in a linear interpolation.
  16. 3 points
    Hi, EIAS MDD plugin has numerical interpolation, ie you can do it much slower without jumps, can also be frozen when you like with the wonderful animatable "Time Channel" you can even export a Nth X frames in the source aplication and then interpolate in EIAS the file takes up a good bunch less memory. Bravo guys!! Here is a other little test, with the exactly same MDD data than the previous example. http://www.imago-d.org/c4des/freezing.mov Cheers Diego
  17. 2 points
    I can't seem to get the Inflate setting in Blobmaker to work... It is supposed to inherit the UV coordinates of the child group - The child group is a simple model imported from Modo and UV's are working. I can apply UV's to model and it looks correct. But, when setting the UV's to "inflate" in the plugin, it looks the same as "whole" I think I have done this before. Any secrets to get this to work? thanks, brian
  18. 2 points
    I may have solved this... I am exporting a model out of Modo and I think the UV's are not exporting correctly - I am trying to get the UV's right and I will try it in blob maker to see if it works thanks! brian
  19. 2 points
    Ola Brian! I haven't time to look yet, Did you have a really simple project showing the problem? Thanks Tom
  20. 2 points
    Sunrise, FL – June 25, 2013 EIAS3D has just released version 9.1 of the Electric Image Animation System (EIAS v9.1). This new version of one of the worlds fastest animation and rendering systems is now available for immediate download. EIAS v9.1 is a free update for customers of v9.0 and is a new step in making the Electric Image Animation System faster, more robust, and easier to use. Long-term EIAS customers will experience a remarkable performance improvement in their existing projects. New customers will find that v9.1 is as powerful as it is easy-to-learn. The famous software that made numerous key moments possible in Hollywood movies is now in its 9th major version. Well-regarded for its rendering speed and render quality, EIAS v9 has important new features and key technologies that are summarized below: EIAS 9.1 (Electric Image Animation System) EIAS 9 Animator Feature List EIAS 9 Camera Feature List Thanks a lot EIAS3D team
  21. 2 points
    EI rocks with this card Tomas.... the ssd helps a lot as well... but EI always was snappy to open... I just get great playback and can view more things shaded etc.... on a side note... My Reel was viewed on Creative Cow and Today I just got offered a great opportunity for some consistent national tv work here in Hollywood... I did samples for them and got the gig.... I hope to use EI a lot for this really fast paced show... ill know a lot more later this week as the details are ironed out... could be my biggest gig, fingers crossed... :)
  22. 2 points
    I am a lotto player, and the first thing after winning the jackpot is: making a user meeting for all these tough guys and girls (of us) on my cost! Have i said, that dreaming is one of my favorite doing? (Just like W. Disney: if we can dream it, we can make it) Someday..... Alex
  23. 2 points
    Ola my friends, We are please to announce that EIAS3D is now developing, supporting and selling the following core group of tools formerly distributed by Konkeptoine. http://www.eias3d.com/products/konkeptoine-plugins/ http://www.eias3d.com/buy-now/konkeptoine-plugins-and-shaders/ All users are invited to take a look on Konkeptoine samples. Lets make EIAS more and more robust!!!! Thanks EIAS3D team
  24. 2 points
    Hello everyone, I just wanted to introduce our team members here at EIAS3D. You will find them prowling the forums answering your questions, not to mention working hard behind the scenes to help improve the software. We have: Tomas Egger A film director with 16 years of experience in special effects and motion graphics. Tomas is responsible for the videoclips graphic animation and TV commercial special effects at AD Studio. He has been a VES (Visual Effects Society) member since 2007. In January 2010, he became partner of the EIAS main programmers, “The Igors”, and together they own and develop EIAS (the Electric Image Animation System). tom@eias3d.com The Igors The Igors began their relationship with EIAS as plug-in developers but for the last years have been the main programmers for Animator and Camera. They joined Tomas Egger as the new owners of the EIAS Intellectual property and currently act as the heads of software development. igors@eias3d.com Matthew Hoffman Company Consultant David Stoddard David is a specialist in Industrial Design and has created extensive training videos for EIAS. He is one of the foremost EIAS experts in rendering and texturing. dave@eias3d.com Richard Joly Richard is a 3D generalist, and has long been one of the most helpful users in the EIAS community. rick@eias3d.com Ian Waters Ian is a 3D generalist as well, previously working in Architectural Visualisation, he now makes animations for TV, specialising in VFX, rendering and animation. ian@eias3d.com Stephane Crouzet Stephane is a 3D director and motion graphic designer working for television and advertising companies. He is an EIAS user since 13 years. His preferred 3D fields are texturing, rendering and animation. stephane@eias3d.com Luis Angel Díaz-Faes Santiago Luis is a visual artist from Spain. He is an EIAS user since 1995. He uses EIAS for interactive apps animations, web and TV. Since 7 years ago he develop shaders for EIAS http://www.triade.es/shaderlab/ luis@eias3d.com
  25. 2 points
    [align=justify]Ola my friends! Hello gentlemen, We are very happy to announce that our deal with EITG is complete (although some final formalities are still in progress). According to the now signed contracts, Tomas and the Igors are the owners of the Electric Image intellectual property and the whole of the Electric Image codebase, they have full legal rights to develop and sell all new versions of the EIAS applications (starting from EI9): Animator, Camera, Renderama and all related modules. EITG remains the only place to buy EI version 8. Generally speaking, we plan a normal and natural evolution of all aspects of animation, infrastructure and rendering within the software. EI9 development started in spring 2009 and is going quite well. We're seeking more programmers and we are working to create a new website and distribution system amongst other things. Our immediate plans are: - Start a new EIAS3D website and new forum http://www.eias3d.com/forums/ and improve it step by step. - Set-up an EI bug tracking mechanism. - Take over EI8 tech support (after finishing all the necessary formalities with EITG). - Collect a new beta-testing team. Tomas and Igors[/align]
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