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Everything posted by joseph56

  1. Any news on EIAS 10? If apple goes to ARM chips what happens then?
  2. At first I could not import anything from Form z Jr into EIAS 9 demo or 8. Finally, these settings seem to work for FACT format. Still having trouble with other formats. Hope this works for other users!
  3. Happy New year! So, I recently tried to import a Human model obj. into Eias 8 and it did not bring in the uvs for some reason, which made applying the map impossible. I could not check use uvs in the group info box. It was greyed out. This is what I did: 1.I imported the file( https://www.food4rhino.com/resource/mei-posed-001) into EIAS 9 DEMO. and applied the map in there. 2. I reexported the model as a validated fact file which gave me the UVS in version 8, but the map still did not apply properly in version 8 for some reason. 3. I had to save the material from version 9 demo as well and then apply that in version 8. Finally, it worked!
  4. Molten GL might be something that could work on top of Metal. https://moltengl.com/moltengl/ There's a video here: https://cdm.link/2018/06/apple-to-open-source-cross-platform-gpu-tech-drop-dead/
  5. Here's some more info: https://www.extremetech.com/computing/270902-apple-defends-killing-opengl-opencl-as-developers-threaten-revolt If developers do revolt, it could be a real disaster for 3d on the mac. It sounds like a misguided idea, that will screw up a lot of games and apps. So the plan is to replace it all with Metal?
  6. There's also Lightwave 30 day demo which has this: https://docs.lightwave3d.com/pages/viewpage.action?pageId=1856437
  7. joseph56

    Chris E

    I don't have this problem at all in EIAS 8 in the texture map window. I'm using Sierra on a MacMini.
  8. Any teasers for the next release? I see Lightwave has finally released something new. It looks like Daz may be making a 64 bit version of Hexagon and it will be completely free.
  9. Would the Dicer plugin be useful here? In other words, let the plugin increase the resolution of the sphere?
  10. Where can I download the installer for the old modeler for windows? I can't seem to find it. I'm trying to see how well the modeler works in windows 7 or 10. It works fine in XP in Parallels on a mac, but that was an old install I did.
  11. I had EIAS 8 working in parallels but the whole Windows went went belly up. Had to reinstall XP. Now I get an error messaage: The configuration is incorrect. Modeler is working. i'm using SP 3.
  12. EIAS Animator 8 also works well with no screen redraw glitches. The rendering is just slightly slower than on the Mac. Daz programs that don't work in Yosemite like Carrara 7 Pro and Bryce 6.3 both work very well. I got a Pc bench mark tool and the overall performance of Parralels is similar to say a low cost Dell laptop or similar. Overall it's not bad at all.
  13. Looks like it works! How cool is that? I'm using the late 2014 2.6 ghz macmini to run it. A bit finicky to set up in Parallels but once Parallels sees the dongle it seems to work pretty well.
  14. Trying an experiment where I try to get modeler to run in xp in parallels to see if it can work okay. Xp says I need the hardware driver? I take it I have to install the dongle driver of some kind?
  15. Okay the commands seem to be working in the camera window. i think they are differnt from before. So the only glitch appears to be when I click on a dalog box the screen goes dark. Otherwise I think it's working.
  16. Well I had some problems getting the dongle to work but EIAS 8 is working. Sort of. Is it compatible? Camera works and most of animator but I can't move around the camera window. The commands don't seem to work.
  17. What kind of palettes .clr on mac etc, can EIAS load?
  18. How would you get the circle reflection to fade out and will it work if there is a texture already on the floor?
  19. Some kind of bitmap image with an alpha in the reflection tab and then turn down the map maybe? I found some other stuff(Lightwave stuff) here: http://books.google.ca/books?id=nLSVKEavyPcC&pg=SA11-PA62&lpg=SA11-PA62&dq=how+to+make+a+reflection+fade+in+3d+program&source=bl&ots=r1aVNkni2c&sig=eBBcYw6FmhjDHAnSKjI5THgCoWw&hl=en&sa=X&ei=ZgG3U6XtJs-lyAST84H4Bg&ved=0CCoQ6AEwBA#v=onepage&q=how%20to%20make%20a%20reflection%20fade%20in%203d%20program&f=false
  20. Interesting! Autodesk apparently giving these away for free next week I think. Anybody ever use them?Toxic is a node based compositor they used to make. http://www.cgchannel.com/2014/03/autodesk-to-release-toxik-and-matchmover-for-free/
  21. You are correct! The key is to do as you said scale down first and then scale up with the command key pressed down. i guess this should be updated in the manual. So move first to the left and then to the right and it will do it properly.
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