Jump to content

Thomo

Members
  • Content count

    309
  • Joined

  • Last visited

  • Days Won

    1

Thomo last won the day on October 19 2018

Thomo had the most liked content!

Community Reputation

38 Excellent

About Thomo

  • Rank
    Senior Member
  • Birthday 03/03/1969

Contact Methods

  • ICQ
    0
  • Skype
    gtimages_laptop

Profile Information

  • Gender
    Male
  • Location
    Bangkok, Australia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thomo

    Texture mapping issue

    Uncheck UV's in the "model window". Not just the "texture window". Import the model again, uncheck UV's in the "model window" and then apply the texture. It will then default to model space. Hope that helps.
  2. Thomo

    Texture Shading

    Hi Bernhard, Are you using .img file format? I think it should be told that 9.1 cannot display textures above (what size please Tomas)? In the texture windows OS especially. When it will be fixed.
  3. Thomo

    Speed Tree animation import

    G'Day Al, Email Robert Lansdale at Okino. He is very helpful and would more than likely know the PolyTrans export procedure. As for straight out of SpeedTree to EIAS. 9.(1)......? Someone suggested going through MoBu with .fbx to EIAS was the better way. But that was back in V8 and 9 of EIAS. I'm really not sure nowadays. Good luck with the tests.
  4. Thomo

    Speed Tree animation import

    Hey Al, I tried this a while back using .fbx and got it kind of working in EIAS. The animation worked but it was not quite right. Sorry but this was not my thing at the time so most problems were most likely my fault. The reason I am answering is just to inform you of using .fbx from Speedtree into EIAS. It works. I have not used the MDD plug. Pretty vague answer but maybe it will help!
  5. Thomo

    Replacing an object by another

    I am sure there will be a much better answer along shortly as this is not my area; but couldn't you keyframe the geometry of the object from solid to dissolved (and visa versa) in the Geometry tab of the object?
  6. Thomo

    isometric projection & imbeding

    Hi, With the latest update of FormZ you export directly to Sketchfab via the "extensions" menu tab. Just setup your account with Sketchfab and input the required fields directly in FMZ, opens auto in your browser. Works very well. Glad to hear it was helpful.
  7. Thomo

    isometric projection & imbeding

    Correct me if I'm wrong but it sounds as though you want the client to be able to "spin" the model around zoom etc. in an interactive way. We send our models straight out of our modelling package to Sketchfab, an online interactive viewer. https://sketchfab.com/ It's free and very useful. You wouldn't be able to export from EIAS with textures as it doesn't do it but it is quite easy to re-aply in Sketchfab. FYI we export straight out of FormZ with textures to Sketchfab without any issues. I spoke with FormZ about being able to "bake" a high res. shadow map with an export. They agreed it is a good idea. We'll see. Anyway, that allows us to send a link to a client that is shareable and they can interact and view the model as they please. VR is also possible on tablets. Hope that helps.
  8. Thomo

    Plants for architectural rendering

    http://www.evermotion.org/shop/cat/396/Archmodels/0 http://xfrog.com/ some free here. http://archive3d.net/ Both take a little adjusting (textures etc. in EIAS. Be aware to check the geometry setting is not set to dissolved in some cases. Also that the ambient map is what you want. Also keep in mind if they particular plant is using clip maps that it will have a "halo" with GI RT on a background, You will have to run another pass of phong to get the correct alpha for composition / clipping. Turn off "twigs, stems etc" if not very close up. Tons of polys for not need. Otherwise they work very well. Use .obj into EIAS V 9.1. It also helps a lot to reduce polys in Polytrans or Meshlab. Some are enormous polygon files! You can also change texture maps from .tiff to .img or .jpg to speed up loading your scene with minimal effect if the plant is far enough away from camera. You can keep all UV's with poly reduce but have to re-load textures. EIAS is not doing that quite right. After you have it in EIAS, save it as a fact and happy days! I also think that grass is Onyx Grass in your example. I have tried it but haven't bought it. It does a grass scatter on any poylgon(s) selection with various types of grass. Apparently they come out as pretty big files and I couldn't get them to send me an example to polyreduce and then see how it went with UV's etc. 250mb was beyond their upload limit to dropbox. Looks handy but I'm not prepared to hand over $250 + just to see if it is any good! Wish they would though. I also use "proxy plugin" to scatter different sizes / rotation etc with minimal hit on memory as opposed to duplicating. A very big difference in process time! Other bits to discuss but feel free to ask. Hope that helps.
  9. Thomo

    Amazon EC2 render farm for EIAS

    Hi Again, It seems Amazon has upgraded their interface and setting up a slave or slaves for rendering from EIAS is very simple. I recently lost all my original setup but managed to use a template setup provided by for a re-build. 30 mins and I had a template of my own for use with any "form" of machine setup on offer. Running multiple machines is very simple. I have come back to this topic because I have been using this for quite a while now. Yes it does cost, but any render farm does. RAMA handles it beautifully. Anyway if anyone is interested or needs advice on how to get started I can explain how to set it up fairly easily. There is no fee other than what you use. FYI. I keep a "snapshot" of a machine setup on Amazon for under a dollar a Month. When I want to launch and instance of that setup, yes it costs. You can see different setup costs for varying machines here. I can keep that "snapshot" or "image" of that setup indefinitely. https://aws.amazon.com/ec2/pricing/ Be sure to click on windows, as it defaults to Linux which is much cheaper! It's the only option for "outsourced" render farm type rendering that I have found for EIAS. It works for sure. All good, cheers
  10. Thomo

    FBX Motion Capture, looping motion

    I think this is it. http://autodesk.mixamo.com/motions/sport/football/1
  11. Thomo

    FBX Motion Capture, looping motion

    There is a bunch of Mocap files here https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion/bvh-conversion-release---motions-list I see they have some soccer motion files. It is not the characters, just the mocap. Maybe it will help.
  12. Thomo

    Animator 64 Bit priority

    I'm just gonna throw this in but it is not really so much about poly's. So Diego 20mill, good, let's go back. I am asking about putting into the raytrace and camera "slots" an HDR map. Ok. let's make it small. 8000k wide. Remembering with sIBL. Good tool? Then put models in... turn on phong.... #4 window... EIAS crashes. I'm not being picky. Maybe it will be figured out one day!
  13. Hi Alex, What format do you want it converted to? Where you post it, then can be used, then converted.I wouldn't think with too much trouble! Let's know.
  14. Thomo

    Animator 64 Bit priority

    Hi Tomas. Jeepers, that old Chestnut! Mac V Win! No need to tell you I spent 19 years working on Mac or the reason I changed to Win. If it is a simple bug then I will send you files to test. Let's see. I know what the memory report is so let's send that too and maybe we can fix it. No need for me to be obtuse after so long my friend. They will be big files. Handle it please. Great to know it might be a simple bug!! Many thanks,
  15. Thomo

    Animator 64 Bit priority

    Hi, Yes my apologies Tomas. For me it is "scenes" crashing constantly because Animator cannot "hold" them. Camera 64 is great, a dream. Getting it there, to Camera, is a mind mess. EIAS is not at 64 bit. So it will keep crashing for the sole reason it is not 64 bit. More years not sure when? Not sure if makes it just too difficult to compete anymore. EIAS has all the right tools (for Arch Viz), but can't really camera animate scenes effectively. I'm up against clients seeing Lumion, Vue, Unreal Engine, etc. I just know, if I can create the scene in EIAS it will do it, do it very well. It just can't "hold" the "data" before it gets to Camera 64. I would hope that EIAS at 64 bit would. I am no expert. But I know the difference. Thanks anyway, I've been trying since V9.0. Still not sure why EIAS has to load all the textures "upfront" as per 1995 though? Maybe something in that? Like I say. I'm not expert. I speak to 'em and listen to 'em though! Another year or two is a long way away. Let's see? Best regards,
×