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HMeyers

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HMeyers last won the day on September 23 2018

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About HMeyers

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  1. HMeyers

    Reviving of EI Modeler

    Richard … Wow … have no idea what I could contribute - still have modeler on a 2000 - 17" iBook pro (LOL) - haven't used it in years though … but if I were to request anything it would be automatic - adjustable - configurable - beveled text (which used to be in FormZ - but was removed several versions ago) … The beveled text in EI currently is good … however … a variety of adjustable bevel options would be wonderful. And for that matter - adjustable bevels on all 3d created objects would be a major plus. Thank you … for doing this … Hal Hal Meyers p.s. - Oh … I might be able to assist when it comes time to create the PDF / interactive manual / …
  2. HMeyers

    3d Person working a check out line

    If you want to get up to speed … and I mean fast, when it comes to rigging … get AVT (Alonzo Von Threet's) DVD's on the subject - well worth it … plus he's a great guy and can assist you with the rigging process. I've hired Alonzo in the past and his work is exceptional (he was recommended by Tomas) … he's mentioned his DVD's on this forum as well. I'm sure you can find the info with a quick search. Here's a link I found on the forum - and if you scroll down you can get to his DVD offerings:
  3. HMeyers

    3d Person working a check out line

    Yes - I found all these figures in Turbo Squid - they are not moving things about - but they could be positioned I imagine - here's the link: http://www.turbosquid.com/Search/Index.cfm?keyword=clerk
  4. Thomo … I just came up with a crazy thing the other day (I sent all the info to Tomas and to Paul at FormZ) - and it's partially true … the FACT export transparency issue is based on the "color" assigned to the object in FormZ prior to it being exported as a FACT (Texture box un-checked). Initially I thought it was a ROYGBIV situation … because I did a test like that and it each progressive color - starting from RED being 100% transparent yellow 80% =/- transparent to BLUE (100% solid) - was a mind blower. The I tried it again and it didn't get the same results. Except Red was still 100% transparent and Blue 100% solid - the in between colors weren't registering as a transparency % - they too were 100% transparent. And it could be that they started out as RED and then another color assigned (ahhhh) Anyway … it's a start … something to think about.
  5. Thomo … … glad you mentioned the export and unchecking the textures tab. I recently had a discussion with Paul from FormZ tech and he went onto EIAS during our conversation and saw the issue first hand. I know both he and I sent emails to Tomas … and now that Paul knows what's happening maybe FZ can look further into it on their end. It's still a problem in the new beta. Anyway, glad I was able to assist Supernovavfx … and thank you for the kind compliment. Hal
  6. The "ton's" of shapes can be really daunting - I have several "manufacturing clients who send models with tens of thousands of non-well-formed parts made up of zillions of pieces - FormZ is pretty good about putting these together pretty quickly. So again … if you need some help - let me know I might (the word is "might") be able to help you. FBX is very good - Tomas suggested the FBX format as well for a model I was doing and it worked beautifully. Another great suggestion that has floored me several times … was importing into BLENDER - and exporting from there into one of several formats … Blender has saved me several times … exporting the "parts" well formed and correctly textured/colored. And I really don't know blender at all - yet - for modeling. Again … if you run into a problem let me know - via email (hmeyers1@mac.com) - since I won't be on the forum for long. Then we can even talk on the phone - I'm in Maine - 1:37 pm here.
  7. I think I can open it in FormZ - which is supposed to handle 3DStudio (if that is the format) - so if you are still having troubles let me know and I'll be happy to give it a try - and export it to a FACT or whatever format you want that FormZ has at it's disposal. Hal Meyers hmeyers1@mac.com
  8. HMeyers

    More FormZ anomalies

    I too have had problems with FZ fact files - haven't upgraded to FZ8 yet because of numerous issues I've read on their forum, and can't afford to be stuck in limbo - but will in the future. I did Beta test Fz8, and it was good … there were issues, the main one being the fact export which is supposed to be fixed with a patch … which is another reason I hadn't upgraded, I didn't want to apply a patch to a NEW version, I was hoping it would be implemented in the version, permanently … I JUST recently had a client send me a STEP file … that I was going to import into FormZ and then export as a Fact or OBJ … it was big 1.2GB - FZ7 could not open it and crashed every time. I sent reports to FormZ tech support and their were wonderful. I sent them the file as well and they took the time to try to open it … and were only able to get a small portion of the project to open. It appears there was some bad data, somewhere. Then I went to another source - as I found out the original files were solid works … so a friend has and uses it from the local university in the applied sciences building. They looked at the SW file and were able to export several formats for me - with a Solidworks obj convertor. Again, formZ couldn't handle it, kept crashing, and I was not able to bring it into EIAS either as the files weren't recognizable (?). … hence … for the heck of it I tried to import the Universities OBJ into Blender and it opened … from blender I exported it as an obj and it opened in EIAS perfectly - with different "colors" on the parts. I must tell you that the file was huge … and I spent days looking for and through parts, grouping things etc. - then several more days applying simple textures (more like mute colors) to the over 5800 pieces. … then I needed to create an integral part of the item for the clients model (it was missing in the original SW file) … so I went to fz7 and built it - a series of "Heat exchanger Pins" - over 6300 pieces - that I grouped accordingly and sent to EIAS … no problems. … yes … things have been coming in with a transparency … I noticed that recently, why, I have no idea, so I immediately create a simple texture to assign to items upon importation and that seems to clear things up. I also … after watching the AVT Pro DVD's … now, always, export my FZ7 objects as parked FACT objects and reimport them - also, always performing a diagnosis which seems to straighten things out and will fix most anomalies - including allowing me to flip axis, inverting normals, etc … I will update to the New FZ8 soon - because I like some of the new tools - but will keep 7 handy. Again, EIAS has the tools to fix most of the exported FACT files from FZ7 … but, don't hesitate to talk to their tech support … they can usually provide an answer. I hope some of this might shed a little light …
  9. HMeyers

    Paper Airplane

    Richards Idea … is amazingly practical … and if you take each fold step and save it as it's own program (picking up where the last fold left off) I think you'll find it to be easier to work with to fold and then unfold it … and I'd probably work backwards starting with the folded unit … if this makes sense. I think you will want to get all your parameters set with the folded piece, lighting, angles cam movements first … then add additional cam movement for each unfold/fold (if needed) … because each program is one fold you can then duplicate the fold animation and reverse it … and you are only dealing with two actions/animations to render per program … Hope this makes sense …
  10. Scott … Wow, excellent work, super clean … beautiful. Congratulations on your "win" … Hal
  11. HMeyers

    Yosemite and FormZ

    I don't know if EIAS 9.1 works on Yosemite … I wrote to Tomas and he said that he hadn't tested it yet, but probably works fine. I've been running 10.9.5 with both EIAS 9.1 and FormZ 7 and they work perfectly. I won't upgrade to Yosemite until I know that FormZ 7 works on it, and not sure if and or when that will happen. A few other people mentioned the same thing to the FZ folks on their forum and they are going to look into it … but that FormZ 8 works (just not for us EIAS users without the updated FACT export plugin).
  12. I was researching a model option for a potential project and found one I liked in TurboSquid … created by MotionCow. However, the only formats were OBJ or FBX - so I sent the link to Tomas. He suggested I try the FBX. I wanted the ability to manipulate the object, animate it … and the FBX was fully rigged. However … I didn't want to spend the money to buy the model just to "test" it … for a "potential project". So, I wrote to MotionCow and they immediately responded and sent me a sample FBX model (sans a few polygons) with rigging. I opened it in EIAS and everything was perfect. I rendered out a 360 cam test at 1920 x 1080 … which took under 7 minutes to render (Go EIAS). Then I exported to 1080. I assigned a generic skin texture to this rigged test sample … added a plane and a rear lighting and the results are wonderful. If I can figure out how to upload the animation I will add it to this post later today.
  13. HMeyers

    Yosemite and FormZ

    Just found out that if you use FormZ 7 it will not work with Yosemite. However, according to the FZ forum v.8 does work with it. However, if you do use v.8 or are thinking of upgrading from an earlier FZ version to FZ8 you will need to get their FACT export fix plug-in - I don't know if they've included it in the latest version. Basically if you export a FACT in FZ8 - when importing into EIAS the model came in sans any texture/color - whatsoever. Then when you opened the items material and attempted to access it - you were stuck in limbo and had to force quit out of the program. To circumvent the "limbo" you would first have to drop a texture/material (any texture or material) onto the item or assign it to a master material before accessing it. The plug-in you can get from FormZ for v.8 (again, if it's not already included) will fix the export problem.
  14. Richard … Ahhhhhhh … stupid me … I just figured out why the texture was moving - ready for this, I was using an ubershape, a few squares - I didn’t actually build a model, I was just testing. So then i went into FZ and made some squares, stacked them exported as FACTs and then imported and put them into my test project. I deleted the old Uber squares and attached the new ones to the CreateUV - and bingo … it worked. The texture now moves with the pieces. … Now I have to see if I can get this to work with a Kaleidocycle piece as I develop it. Any hints on how to make a Kaleidocyle animate correctly in EIAS would be greatly appreciated. What I did, to make the texture/material mapping easier is to have each face of the tetrahedron a separate piece (each 3D Tet is actually made up of 4 pieces), thinking that would be an easier way to map the 6 surfaces with a single texture (4 surfaces - 4 textures). Now I'm not so sure that will work since I wouldn't be able to attach the pieces I need to the CreateUV - if they are in other grouped Tet's. I hope this makes sense. It might be easier to map to each individual piece … but currently that is not an easy task either. Of course the hardest part is to get the 3D "segments" to remain attached to each other and to rotate without losing the attachments in the correct space. Thanks, Hal
  15. Richard … Hal Meyers here - I hope you are well … I am in the process of creating a: Kaleidocycle. Currently just doing a rough test, but, I am running into NUMEROUS issues. However … for the test my first thing is to - as the gentleman above - map one large texture on top of my model so that each segment gets their portion. With that said - I made a wall of cubes … to test the Create UV plug-in that I downloaded and installed (thank you for that info). – and - I also downloaded your puzzle … to study it … - and - after doing everything you said, and copying the settings - I get my blocks to perfectly accept their portion of the material … but if I move one away - the material (assigned to the creative UV) - moves with the blocks Any thoughts? It really is driving me crazy. As I see the texture lined up across all the blocks the way I want - but it moves with whatever block I move. … and that is the tip of the iceberg - Once I can figure out how to get the map to not move then I have to build the Kaleidocycle - which is extremely problematic. It makes the rubies cube like like a piece of cake. But once I get it done I will be delighted to share with the EIAS group. Help!!!! Please … (hmeyers1@mac.com)
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