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About monday1313

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  1. monday1313

    Lichtmond project

    That sailing cat sure does get around! Really great to see something like that done in EIAS...Great job!
  2. monday1313

    Zbrush 4 now has MDD export!!!!

    maybe Zbrush starts at frame 1 instead of frame zero like EIAS? or it could be a frame rate issue if they look at frames as a percentage of a second instead of frames per second.
  3. monday1313

    Zbrush 4 now has MDD export!!!!

    Well, my apologies and thanks to all involved... :)
  4. monday1313

    Zbrush 4 now has MDD export!!!!

    It actually only imports MDD. Unless you found a hidden button somewhere
  5. monday1313


    have you tried rendering it with less cameras?
  6. monday1313

    geometry swap feature

    I agree...that would be very useful...
  7. monday1313

    Another realflow test

    great animation...the look on his face at the end is how I look in the morning...
  8. another way is to command-option click(on a mac) on the top-most object in the hierarchy's check box in the project window and then it and it's children will turn off...if you control-option click it will turn off everything below the object you clicked on, regardless of parent child relationships... or those commands may be vice-versa...
  9. monday1313

    Way to stop a rederama rendering

    A big "#ell Yes! to that! :D
  10. monday1313

    Global Illuminated flythru

    Hi everyone...maybe you can make a tutorial of what to check when you get the sizzling lines...I would enjoy seeing it... :-) Nice render by the way...
  11. monday1313

    RRT engine library

    this sounds like it could be a benefit to future EIAS versions...
  12. monday1313

    Chile earthquake

    Stay safe! I've been in a 4.4 magnitude, can't imagine what you must be going through...
  13. monday1313

    An unfinished lab room

    Looks good, I shoot a lot of labs, I can almost hear the Mass Spec's humming away...if you are looking for reference images of objects, but don't know what they are called, go to thermo fisher's website and go through the catalog.
  14. monday1313

    HSV Launch

  15. monday1313


    Interesting, for large projects, I would reduce the number of slaves to no more than 7 or 8. (Leaving at least one core for Renderama). I Also have no more than two slaves per harddrive, to reduce the read/write bottleneck. I'm amazed that it ran at all with 12 slaves. :)