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About verb

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  1. I answered my own question. 1. Collect all the job files into a folder using the "collect" function within animator 2. Create a new sparse disk image using "disk utility" (mac) make it a decent size it'll need to be big enough to take the final rendered files (sparse disk image mean's the actual image file will only be as large as the stuff you put on it but can contain as much data as you want - you need to set the size of the disk when you're setting it up in disk utility) 3. Put the collected job on the disk image 4. open the job from the disk image and setup your network re
  2. So, I'm hoping someone may be able to help. I'm working off site for the holidays - obviously with my USB key. I've got a large job ready to render. I've got my render machines back at my studio 1000 km's away (that's 1600 miles for some of you) Can I set up a network job on one computer then move it to another computer to be the master? I don't want to leave my laptop awake for the next 3 days, I can remote access my studio machines so would rather just leave them running while I lounge by the pool!
  3. yep, I completely deleted the other version. The problem seems to be with the project file. I merged the old project into a new one and the jobs are now showing up so I guess it's sorted. But it would be good to know why it's done this...
  4. Is there any reason why exported network jobs aren't showing up in the job queue in Renderama? I've tried both 10.9 and 10.8 machines running version 9.1 & 9.0 of eias but I can't get the jobs to show in the queue. I've come back to a job after a few months as the client wants more videos (yay) but I can't network render these out. From memory all I do is select the "enable network rendering" check box, save the location and the job shows up in the queue, am I missing something here? thanks for any help!!
  5. 1. The first thing you have to do is set up an account with Amazon, or login with your existing account. 2. Follow this guys guide on setting up the virtual machine (http://www.judpratt....ec2-renderfarm/) I think you only need to watch the first one or two videos, make sure you learn how to create an AMI image, you use this once you've finished setting up the first slave. He's setting up a different render farm so you can ignore everything past the first or second video. If you want to keep it free be sure to read (http://aws.amazon.com/free/) and make sure you understand what is free
  6. after further research you get 730 hours per month, so if you have 16 machines that's 45.625 hours of free rendering time per month, worth considering if you've got a job you're trying to get out the door.
  7. Okay, I got this working it was a problem with the virtual machine's firewall settings, turning off the firewall within the virtual machine fixed the problem (the amazon firewall is still running) Anyone interested in this, I followed this dudes post to get the basic virtual machine set up and running (http://www.judpratt.com/tutorials/ec2-renderfarm/) then simply downloaded and installed eias within the virtual machine, set up the slave, and entered the amazon dns name and port into renderama, it now works a treat. I think Amazon have a free service for a year, so far I've set up 4 ma
  8. Has anyone else tried to set up rendering cores on an Amazon EC2 virtual machine? They have a year worth of free computing, I thought I'd give it a go. I've been able to set up the machine and install eias (on windows server 2008) but rama can't seem to access the machine, I've opended all TCP and UDP ports with no luck.
  9. awesome thanks S. Houtzager! And Tom, thanks for answering all my never ending novice questions :)
  10. Hi Tom, I'm changing the timing in the render dialog - is this the wrong place to do it? I did just noticed a "render: all frames" or "range of frames" is this how I should be rendering? sorry if I've wasted your time!
  11. I set up a hackintosh a few weeks ago with a 3770k processor for $680 to use as a render box. In terms of rendering it's only a tiny bit slower than my 2010 8 core Mac Pro so I couldn't be happier. It's been sitting there for 3 weeks smashing away frames with no complaints what so ever - running mountain lion 10.8.2. Anyone interested, I used this guys build and guide as a basis (including the nice bitfenix prodigy case)
  12. Not really sure if anyone else has come against this problem, I'm rendering a large output into several small chunks i.e. 0 - 2 secs 2 - 4 secs etc. The problem I'm having is the video I'm using as a texture map always starts on frame 1, no matter when I start the rendering in the animator timeline. So, if I start rendering at 6 seconds, the video texture always starts at 0 seconds. So when I sync up all the different chunks in After Effects the texture jumps around instead of a nice smooth playback. It would be awesome if the video texture started at the same time/frame as the render.
  13. Awesome thanks so much for your help Tom!
  14. I want to create depth maps with anti-aliasing, I found this old post in another forum where one of the users explains how to create depth maps using luminous white objects and a black fog. So I made all my objects luminous white (I assume I do this luminance/glow tab) and made a black fog in the "world info" dialog using linear mode. I basically just get a black image, I'm obviously messing this up! Any help would be appreciated :)
  15. I've also been doing some tests as I've got a large project to render with limited resources. In my testing, it's quite a bit quicker to allocate 1 camera to each CPU thread - in my case an 8 core mac pro so 16 threads. (I also tested 1 camera per core but 1 per thread is significantly faster) Here are my test results - 16 Cameras given 1 CPU thread per camera Allocated 1 camera to 1 single thread, Frame 78 took 2 hours 36 minutes to render 720p at 3/4 size. This config gives me 16 frames in 156 minutes. - 1 camera given all 16 threads - multi core Allocated 1 camera the f
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