Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About mondoman

  • Rank

Profile Information

  • Gender
    Not Telling
  • Location
  1. It's funny, I must be the last person still using the Universe 6 modeller. Still covers most of what I need.
  2. While we're discussing this, can we get a general update on the status of Northern Lights' plugins? I know Blair mentioned last year that he was going to try to update most of them, is that still happening?
  3. Got a vague question here: I just installed 9.1, am enjoying the improvements, but I can't launch Camera, neither the main Camera or the slave Cameras. When I try to render, network render or even snapshot I get an error that says: "The application was unable to start correctly (0xc000007b). Click ok to close the application." Any help would be appreciated.
  4. Haven't launched it yet, just installing it now, but it's great to see that EIAS3D's development continues at a good pace! Thanks Tomas (and team)!
  5. The video tutorials I've watched seem pretty good, but having so many just called 'Easy Basic EI' is a bit vague. An easy first step would be giving the Mark Johnston tutorials more descriptive titles.
  6. I'm also having trouble getting EIZ files into AE CS6. Just won't let me import it - can we get a more detailed breakdown of the import method? I'm a bit confused by the brief description in the manual. Thanks-
  7. This is a very little thing, but I've noticed that when I import an OBJ file (or any other model file), Animator writes a Fact file to the same folder (makes sense). But if I import that original OBJ file from that folder into a new project at some other time, Animator will overwrite that Fact file - if I've changed my import setting this throws off the original project. I know I can export the model or move it to prevent this, but if it just wrote a differently named Fact to that folder that would help (leaving both intact). As I said - a very small issue, but potentially frustrating.
  8. Select 'Generate Shadow Mask' in the Shadow tab of the group window.
  9. I'm no rigging expert, but I think curling a tail like that might be tough for one IK handle, can you make it several bone chains instead of one? Or maybe try the Bezier II deformer instead.
  10. Would be nice to be able to export a motion vector image directly from EIAS though (other than an RPF channel).
  11. Thanks Diego, looks like that's should work for me.
  12. Thanks all. I will definitely post some work at some point. First I gotta get it up to par with the great work that's getting posted by everyone else.
  13. Is there any way to render motion vectors for blurring (I want to use Reelsmart motion blur's vector tool) in AE? I can render an RPF velocity pass, but I can't (as far as I know) extract this in AE. As far as I can tell Reelsmart doesn't recognize the velocity channel in the RPF directly. I'm thinking I need a visual representation of the motion vectors rather than a data channel... Maybe? Any help would be appreciated.
  • Create New...