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  1. The "white.img" is the only one that is active in that material. You can safely delete/ ignore the other two, but they are attached here just in case. Dave StainlessFiles.zip
  2. Hi Scott, You are essentially correct about raytrace recursions being "bounces". As i understand it this is how it works. Each time a ray hits a polygon/ surface that is meant to be reflective, or refractive (trasnparent), it is considered one recursion. In the case of transparency, each trasnparent surface that you are looking through requires 1 recursion. The raytrace recursion # is the maximum the raytrace engine will calculate. If this is exceeded, the raytracer stops and returns black as the color. Chances are with 10 recursions, there will be little or no black visible in the final
  3. You figured out the trick.... Disabling Negative Z only works for objects with some thickness (even if very small). A 2d plane will always show the texture on both sides.
  4. We need someone to run some EIAS benchmark tests on this to see how EC2 virtual cores compare to real physical cores.
  5. An 8 core "high CPU" instance with 7GB RAM is only .90 per hour, still very affordable (and scalable with multiple instances). In a severe time crunch you could run 80 cores over a 24 hour peroid for $216. It turns into "real money" in a hurry over a few days time, but if you need maximum resources for a short timeline (and you can charge for it) this could be a great option. For a "paltry" $2160 you could run an 800 core render farm for 24 hours!
  6. Hello everyone. We are very sorry to announce that Renderpack.com is shutting it's online store. Our effort to start a new online store for 3D design related digital products started over one year ago. During this time we have seen only a small response, and due to our expenses being consistently greater than our income, we have decided to close the business. If anyone is still interested in the HDRI packs that were created for Renderpack.com you can email me at directly at dave@arketypedesign.com. Thanks for all of the support from our customers and the EIAS community. Dave
  7. Thanks for the kind words, Mark. Good luck with the music, I wish i had more time for my guitar. Dave
  8. Hi Everyone, Just another post to ask for everyone to vote in the poll at the top of this thread. While we are looking for guidance on types of products, we are also gauging interest as a whole. As of today there are only 6 people participating. If you are interested in seeing more products come from Renderpack.com please vote, it is very important.
  9. Please respond to the Poll above about Renderpack's product lineup. We are very interested in supporting the EIAS community and would like your feedback! Thanks, Dave
  10. Hi Everyone, See the attached Example Project from Renderpack! The Example EXR file included here is representative of the EXR envronments in both of the Solo Illuminator Renderpacks. What is attached below is an EIAS sample project with example objects and the EXR environment pre-applied! Please download and try it for yourself, then visit www.renderpack.com and buy the complete collections! Solo Illuminators 01 is a collection of 4 directional light source designs from square soft boxes, to multi-light arrays. For each light source there are 14 color variations based on complim
  11. Press Release January 2013 Atlanta Georgia Renderpack announces the availablity of high dynamic range (HDR) environment images for use in 3D rendering applications that use image based lighting and global illumination. We call our collections of these HDR images "Renderpacks". These high resolution images measure 4000 x 2000 pixels allowing your renderings to have crisp and detailed reflections and subtle lighting effects. We are currently offering EXR Distortions for abstract but natural looking reflections and lighting effects. EXR Distortions contains 20 images. Also available ar
  12. Apple's quicklook system is not based on the type/creator codes from OS9, and the file extension .img is secured to be used by Apple's Disk Image Mounter (even though this is an old disk image format from OS9 that is no longer used). The file extension and preferred application are controlled by a UTI (unique type identifier) system in OSX which is simply not very good. The easy way (on a mac) is to install the qt extension from Toby's site, and delete the .img extension- the OS will fall back to the type/creator codes, and QT will generate a preview for the file. Alternately you can save
  13. Hi Steve, They are individual files in EXR format. They are all 4000x2000 pixels in size. To save on space/download size I did not make different size variations. I have done this in the past (lower res for lighting, higher res for reflections), but found it to be extra work for no discernable gain. Some people use a low-res and heavily blurred map for lighting. I generally use full res for everything. I am preparing some samples. Thanks for the interest. Dave PS- Is 3D Atlanta still active?
  14. Thanks for the kind words! Hi Steve- I designed the color scheme and did all the setup so the site is "original" but it runs off of a popular online storefront. More products to come soon, I hope. There are some EIAS specific products in the planning stages, and possibly some free goodies if there is a good response. Please pass the word around that the HDRI products are available! Thanks again Dave
  15. www.renderpack.com has just launched. We have 3 sets of unique high resolution HDRI images available at great prices. Please check us out regularly, as we have plans for more products to be ready soon! Dave :D
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