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Danford

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About Danford

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  1. Danford

    AG shaders presets package?

    Actually Jonathan Banta is the creator of the AG shaders. I doubt he can help here. I'm talking about a collection of presets for the shaders that were for sale for like 50 bucks a long, long time ago. I need to create textures for puffy clouds, sand and rocks, and it would be a good place to start since I have hardly used the shaders since I bought them and now find them kind of hard to use.
  2. Danford

    Blast from the Past

    Right. i see now. Thanks again.
  3. Danford

    Blast from the Past

    Hi Tom, I had no idea we had that... camera lens presets? where are they, or can you give me an example? Thanks.
  4. Danford

    AG shaders presets package?

    Thanks Tom, I'll try that.
  5. Hi, does anyone remember these AG presets package that were for sale at some site a long time ago? Star Shine gallery I believe the name was. Does anyone have contact info or know if they're still available? Anyone who bought them care to share what they were like? Thanks very much in advance.
  6. Danford

    Blast from the Past

    can't get enough of these old ads... I was wondering... what do they mean by 'actual lens types'? where is that exactly in the program?
  7. Danford

    Yosemite and FormZ

    does this mean EIAS 9.1 works fine on Yosemite?
  8. Danford

    EIAS9 vs EIAS8 Raytracing

    Thanks again Tomas. It's clearer now. I'll get back to you if I have any more questions.
  9. Danford

    EIAS9 vs EIAS8 Raytracing

    yes please, what are the problems using photons you are referring to? This is a major improvement. But I have no idea what settings you changed. Where is the irradiance cache? Adding shadows to the reflections gets rid of the glow/washout effect I was talking about.
  10. Danford

    EIAS9 vs EIAS8 Raytracing

    the stills look a lot better. Thanks again for your effort. I'll have to look at the file closely to see what you changed around and will post here. Very helpful.
  11. Danford

    EIAS9 vs EIAS8 Raytracing

    "Brute Force" is an expression the Igors used in another thread to describe how EIAS8 does raytracing. Kind of like "slow but beautiful". I guess they meant. I'll look through the changes you made to the demo file, Tomas, and reply back. I want to use EIAS9 to render my old work files, setups, environments etc, without recreating them all over again, that's all I want. And trying to reproduce EIAS9 images in EIAS8?? that's a problem I don't have. ;) Thanks.
  12. I made a post about this issue somewhere but I am bringing this up again since it is a big issue for me and it has made me go back to EIAS8 for old projects or anything that requires raytracing. Although it is a lot faster, the new raytracing/photons methods used in EIAS9 produce worse looking images: kind of like washed out, like something out of cinema4d. This has been pointed out before, the raytracing engine has changed, some people may like it more because it's so fast, or because it suits their render workflows better but to me, images look very different and arguably worse. If you render scenes created in EIAS8 though it becomes much more obvious and unacceptable so that's why I prefer to render them in v8. Is there some way to accomplish the "brute-force" rendering method or style in EIAS9 so we get the same results as in v8? Even if it means much slower rendering times? I never felt rendering times in v8 were bad. EIAS9 has so many advantages and new features and I really want to use them, but so far it seems to me getting nice looking raytraced images is much harder on EIAS9. I would love to hear any tips from the developers as to what settings to change or what to do. To illustrate this issue please take a look at the attached images where I think the washed out effect can be clearly seen. Thanks very much in advance.
  13. Danford

    EIAS 9....it was worth it! Thanks so much

    Thanks Tom. Changing #Photons seems to help, but it's still not the same look unfortunately. I think I might find a way to get a very, very close approximation to the EIAS8 photons look by playing around with the HDRI, falloff and diffuse filter options in the reflectivity tab --> raytrace options. These are new to EIAS9 and that's what made me think tweaking them might help. I'll post here when I find a setting I like or that I can work with. Does anyone else have this problem? Are people just going to regenerate their photons scenes from scratch?
  14. Danford

    EIAS 9....it was worth it! Thanks so much

    Don't know where else to put this- I really like EIAS9 so far and how fast it is. On the topic that there is a possibility that the new version renders some things a little differently... I have done some light testing and it looks like an EIAS8 GI scene rendered in EIAS9 looks pretty much the same. that's good. Scenes that use photons, however, look a little different: It's not much, but definitely noticeable. I've attached a project file originally created in V8 to illustrate the difference, with two renders: one on V8 and one on V9. I wonder what settings to tweak in EIAS9 to make the renders look exactly like in EIAS8? This would save me some time so I don't have to recreate my photons projects again in version 9... Thanks very much in advance. EIAS_8_vs_9.zip
  15. Danford

    EIAS 9....it was worth it! Thanks so much

    yeah, that's what I meant. An outline is better than no outline (Lion) or black screen (Mountain Lion). This is like a non-feature though, but I'm glad they fixed it...
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