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Hi - I'm working on a project that will need to have 4 objects used several times over with various placements in an environment. The most flexible thing would be to be able to place "instances" of a textured model so that if changes and alterations to the master object are required these will be reflected in all the instances without having to plough through every one in turn making the same changes to each. In the dim and distant past in the days of Renderman it was possible to do this by including a reference to a model file in the command stream which would reference whatever the current version of that file was. I'm assuming that there is no way to achieve something similar in EIAS and that I have no choice but to literally duplicate each group of surfaces and texture placements and if changes are necessary to go through each group making the same alterations ? I'm really hoping somebody will tell me I'm wrong !! Thanks Rod