Search the Community
Showing results for tags 'rodeo'.
Found 2 results
Hi all. I whipped together another little VFX breakdown of a shot to share. Wanted to see how quickly I could create a shot from beginning to end with some character rigging and animation, cloth and dynamic sims using EIAS. About a week of work all in all. Took quite a bit of fiddling to get SimCloth to cooperate, but worked out OK in the end. Hope to upgrade to V9 soon and give Bullet dynamics a go on something like this. â€¢ Shot the plate in RAW on my BMPCC â€¢ Shot & created my own environment HDR's to match the plate â€¢ 3D Tracked in PFTrack - Camera data exported to EIAS â€¢ Character and Vehicle Rigged and Animated in EIAS â€¢ SimCloth & Rodeo â€¢ Lighting, Texturing, and Rendering in EIAS â€¢ Compositing in AE http://kevinpowellstudio.com/portfolio-item/vfx-breakdown/
Hi eiasers, 'got a little question for you . . . I'm trying to do some hard body collision animation and I don't get something . . . If I have three items, the first one, that we will call 'the collider' is animated in the timeline to crash into the other 2 so that they fly off to pixel heaven, but how do I use rodeo to include the collider in the simulation, i.e. when it hits the other 2 I want it to behave in the way that it should within the dynamics engine . . . Is there a way to do this or do I have to kind of make an invisible clone of it and then kind of swap them out or something? Help appreciated! Mat.