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Incorrect Clip map reflection


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#1 alareta

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Posted 20 September 2011 - 10:33 AM

Hi all

An old bug never fixed I guess

Can be recreated easily, take a plane (card), a diffuse texture whit & clipmap and a reflective surface, as seen in the example the reflection does not take into account the clipmap.

Alberto

Attached File  BUG_alpha_CM_03.mov   196.57K   20 downloads

Trying to reduce it to upload

It seems to happen when floor (deformed plane) is set to cast no reflection in order to reflect only "reflection sky map", but changin camera position problem appear or not.

Alberto
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Alberto Areta
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#2 Tomas Egger

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Posted 20 September 2011 - 03:17 PM

Ola Alberto,

Please, post a report and upload a simple project :)

http://www.eias3d.co...s.php?project=2

Thanks

Tom
Tomas Egger

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#3 alareta

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Posted 21 September 2011 - 09:22 AM

Hi Tom

I make a little zip but i didn“t see how to submit it in link you provided.

Mail to U?

Alberto



Quote

Ola Alberto,

Please, post a report and upload a simple project :)

http://www.eias3d.co...s.php?project=2

Thanks

Tom


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Alberto Areta
http://www.albertoareta.com
http://www.3arq.es
--------------------------------------------

#4 Tomas Egger

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Posted 21 September 2011 - 11:35 AM

Ola Alberto,

Please :)

Thanks

Tom
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#5 RichardJoly

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Posted 22 September 2011 - 01:00 AM

Alberto,
I have this animated woman clip so I tried recreating a similar setup.
Whatever I do, the reflection seems always correct. Please check my project.
Attached File  reflection.jpg   13.32K   11 downloads

Attached Files



#6 alareta

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Posted 22 September 2011 - 11:04 AM

Hi Richard

I have send a .prj to Tom, but i upload it here, the problem is when setting floor to cast no reflection i guess

:)

Alberto

Attached File  CLIPMAP_BUG.zip   1.35MB   1 downloads

Quote

Alberto,
I have this animated woman clip so I tried recreating a similar setup.
Whatever I do, the reflection seems always correct. Please check my project.



--------------------------------------------
Alberto Areta
http://www.albertoareta.com
http://www.3arq.es
--------------------------------------------

#7 RichardJoly

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Posted 22 September 2011 - 05:31 PM

Alberto,
Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere...
If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight...
I'm floored...

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#8 alareta

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Posted 22 September 2011 - 06:31 PM

Get up
get up
get up
get on up
stay on the scene

Thanks Richard :)

Sometimes is better to use a reflection sky map instead of floor own reflection

Quote

Alberto,
Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere...
If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight...
I'm floored...




--------------------------------------------
Alberto Areta
http://www.albertoareta.com
http://www.3arq.es
--------------------------------------------





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