Jump to content


Converting 3DS 2010 File


7 replies to this topic

#1 Nutley

    Member

  • Members
  • PipPip
  • 12 posts

Posted 05 March 2010 - 05:29 PM

Hi Folks,

I have been sent a Studio Max 2010 3DS file that I would like to use, but neither Transporter nor opening directly into Animator works.

If there a trick to working with these files in Animator, or are 2010 3DS files just not compatible?

#2 RichardJoly

    Senior Member

  • Administrators
  • 335 posts

Posted 05 March 2010 - 08:02 PM

Polytrans should do it.
http://www.okino.com...mt_3dimport.htm

If you could ask your client to save it as FBX, that should also work.
And this is the limit of my knowledge...:blush:

#3 barnabythebear

    Advanced Member

  • Moderators
  • 39 posts

Posted 05 March 2010 - 08:58 PM

Hiya,

I didn't think the 3ds format had changed in some time? Are you sure it's not a .max file?

If the file isn't to big to email I can convert it to fact from max 2010 via Polytrans, but it won't be until Monday I'm afraid.

ta

nige

#4 Nutley

    Member

  • Members
  • PipPip
  • 12 posts

Posted 06 March 2010 - 10:42 AM

Thanks for the help guys,

I looked into Polytrans before asking the question but 'didn't fancy it' becuase it's a PC application and I'm on a Mac (and haven't set up Virtuial PC on this machine yet) however I have now installed the demo on a PC we have here, and when I tried to open the file I have, polytrans basically does not recognise the file as a .3DS file.

I'm wondering whether I have been sent something that isn't actually the Model geometry (does Max work in the same way as Animator, you have a geometry file and a scene file?)

The size of the file I have been given is a whopping 94.6MB, which seems fairly large, but who knows. I also have along with this file another folder containing all of the textures - pretty standard stuff inside.

The main file is called MS_Server_Texture_01.3DS

Inside the textures folder the only thing different from the norm is a file called MS_Server_Material_Library.mat

This might all just be a red-herring that I need to go back to the supplier with. If I do go back, what should I be asking for, as 'traditionally' a .3DS file is no problem at all for me to use.

#5 Ian

    Member

  • Administrators
  • 127 posts

Posted 06 March 2010 - 12:42 PM

If polytrans doesn't like it, I think there is something wrong with the file. Have you tried installing the Max 2010 demo on the PC?

Ian

#6 Nutley

    Member

  • Members
  • PipPip
  • 12 posts

Posted 06 March 2010 - 07:34 PM

I haven't tried that Ian but that's a good idea.

Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.

#7 scott8933

    Advanced Member

  • Members
  • PipPipPip
  • 33 posts

Posted 07 March 2010 - 12:47 AM

Hi Nutley,

Is it possible that its a .max that someone renamed? Or maybe a .zip? Polytrans has an auto-recognize mode that will try everything to open it. The Max workflow and plugin for p/t is one of the most actively maintained by Okino, so as Ian says - if p/t doesn't open it then the file has a problem.



Quote

I haven't tried that Ian but that's a good idea.

Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.


#8 Ian

    Member

  • Administrators
  • 127 posts

Posted 07 March 2010 - 07:00 PM

You can save files in the demo - for 30 days (it's fully functioning).

Ian





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users