Hi Folks,
I have been sent a Studio Max 2010 3DS file that I would like to use, but neither Transporter nor opening directly into Animator works.
If there a trick to working with these files in Animator, or are 2010 3DS files just not compatible?
Converting 3DS 2010 File
Started by Nutley, Mar 05 2010 05:29 PM
7 replies to this topic
#1
Posted 05 March 2010 - 05:29 PM
#2
Posted 05 March 2010 - 08:02 PM
Polytrans should do it.
http://www.okino.com...mt_3dimport.htm
If you could ask your client to save it as FBX, that should also work.
And this is the limit of my knowledge...:blush:
http://www.okino.com...mt_3dimport.htm
If you could ask your client to save it as FBX, that should also work.
And this is the limit of my knowledge...:blush:
#3
Posted 05 March 2010 - 08:58 PM
Hiya,
I didn't think the 3ds format had changed in some time? Are you sure it's not a .max file?
If the file isn't to big to email I can convert it to fact from max 2010 via Polytrans, but it won't be until Monday I'm afraid.
ta
nige
I didn't think the 3ds format had changed in some time? Are you sure it's not a .max file?
If the file isn't to big to email I can convert it to fact from max 2010 via Polytrans, but it won't be until Monday I'm afraid.
ta
nige
#4
Posted 06 March 2010 - 10:42 AM
Thanks for the help guys,
I looked into Polytrans before asking the question but 'didn't fancy it' becuase it's a PC application and I'm on a Mac (and haven't set up Virtuial PC on this machine yet) however I have now installed the demo on a PC we have here, and when I tried to open the file I have, polytrans basically does not recognise the file as a .3DS file.
I'm wondering whether I have been sent something that isn't actually the Model geometry (does Max work in the same way as Animator, you have a geometry file and a scene file?)
The size of the file I have been given is a whopping 94.6MB, which seems fairly large, but who knows. I also have along with this file another folder containing all of the textures - pretty standard stuff inside.
The main file is called MS_Server_Texture_01.3DS
Inside the textures folder the only thing different from the norm is a file called MS_Server_Material_Library.mat
This might all just be a red-herring that I need to go back to the supplier with. If I do go back, what should I be asking for, as 'traditionally' a .3DS file is no problem at all for me to use.
I looked into Polytrans before asking the question but 'didn't fancy it' becuase it's a PC application and I'm on a Mac (and haven't set up Virtuial PC on this machine yet) however I have now installed the demo on a PC we have here, and when I tried to open the file I have, polytrans basically does not recognise the file as a .3DS file.
I'm wondering whether I have been sent something that isn't actually the Model geometry (does Max work in the same way as Animator, you have a geometry file and a scene file?)
The size of the file I have been given is a whopping 94.6MB, which seems fairly large, but who knows. I also have along with this file another folder containing all of the textures - pretty standard stuff inside.
The main file is called MS_Server_Texture_01.3DS
Inside the textures folder the only thing different from the norm is a file called MS_Server_Material_Library.mat
This might all just be a red-herring that I need to go back to the supplier with. If I do go back, what should I be asking for, as 'traditionally' a .3DS file is no problem at all for me to use.
#5
Posted 06 March 2010 - 12:42 PM
If polytrans doesn't like it, I think there is something wrong with the file. Have you tried installing the Max 2010 demo on the PC?
Ian
Ian
#6
Posted 06 March 2010 - 07:34 PM
I haven't tried that Ian but that's a good idea.
Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.
Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.
#7
Posted 07 March 2010 - 12:47 AM
Hi Nutley,
Is it possible that its a .max that someone renamed? Or maybe a .zip? Polytrans has an auto-recognize mode that will try everything to open it. The Max workflow and plugin for p/t is one of the most actively maintained by Okino, so as Ian says - if p/t doesn't open it then the file has a problem.
Is it possible that its a .max that someone renamed? Or maybe a .zip? Polytrans has an auto-recognize mode that will try everything to open it. The Max workflow and plugin for p/t is one of the most actively maintained by Okino, so as Ian says - if p/t doesn't open it then the file has a problem.
Quote
I haven't tried that Ian but that's a good idea.
Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.
Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not.
#8
Posted 07 March 2010 - 07:00 PM
You can save files in the demo - for 30 days (it's fully functioning).
Ian
Ian
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