EIAS 9 Animator Feature List

New Animator 9.0 Features

  1. EIAS New 3D Import System
    1. Zbrush .GoZ files
    2. Adobe .ai and .eps files
    3. Updated support for Alias WaveFront .obj and .mtl files
    4. Updated Support for LightWave models .lwo and LightWave scenes .lws
  2. Bullet Rigid body dynamics
    1. Bullet Simulation
    2. Bullet Forces
    3. Bullet Vehicles
    4. Constraints and bones with Bullet
  3. Smart IBL (Image-Based Lighting) Presets
    1. New IBL palette. Using sIBL presets
    2. Saving and Loading Environment and Light settings
    3. New Environment Dialog
    4. Synchronous Rotation for Environment Textures
  4. Animator Preview
    1. Textures
    2. Material
  5. Animator Performance
  6. Animator User Interface
    1. New Photon Maps UI
    2. Redesigned Raytrace Shadow Settings
    3. New and redesigned Texture Options
    4. Automatic Search Paths
    5. Reveal in Finder (Windows Explorer)
    6. Copy and Paste Project window names
    7. Vert Cross Image Viewer Conversion
    8. Vertex color conversion
    9. More Plug-ins added to host

See also: EIAS9 Camera Feature List

1. New 3D Import System.

The 3D import system has been re-designed to provide advanced options and model diagnostics for all imported formats. The importer will validate the geometry uncovering possible problems before you get to the rendering stage.

Custom presets can be created for each 3D format. Multiple 3D files can be added to a project in alphanumeric order with a single import operation. The import software for every 3D format import has been rewritten and support for new formats have been added.

  • EIAS Animator Feature

    1.1 Zbrush .GoZ files.

    The complete GoZ file content (mesh with UVs, bump, displacement and normal map, vertices colors) is imported into EIAS. ZBrush plug-ins for EIAS can be installed from Animator's import dialog box.

  • EIAS Animator Feature

    1.2 Adobe .ai and .eps files

    Animator now supports importing both outlines and surfaces from .ai and .eps files! Colors, compound paths and clipping masks are supported. The .ai or .eps file's structure is transformed into a group hierarchy in Animator. The precision is under your control using the import options.

  • EIAS Animator Feature

    1.3 Updated support for Alias WaveFront .obj and .mtl files

    .obj files are now imported with UV coordinates, material attributes and textures from .mtl files. Watch the video tutorial

  • EIAS Animator Feature

    1.4 Updated support for LightWave models .lwo and scenes .lws

    EIAS now supports the  lwo2 model format with UV coordinates, materials and textures. EIAS can import entire LightWave version 5.6, 6.0 and 9.0 scene files, which supports the importation of Pixel Farm PFTrack™ 3d tracking.

2. Bullet Rigid body dynamics

  • EIAS Animator Feature

    2.1 Bullet Simulation

    Bullet rigid body dynamics is integrated into Animator. The simulation is built into Animator's preview process. Watch the video tutorial

  • EIAS Animator Feature

    2.2 Bullet Forces

    A new "Force" object has been written into Animator. You can add force objects to your projects and animate them in many ways to drive your simulation. Watch the video tutorial

  • EIAS Animator Feature

    2.3 Bullet Vehicles

    Vehicle simulation is built into EIAS 9. The Vehicle plug-in automatically rigs the car model and allows you to simulate vehicle motion with a low-resoultion proxy of your car and render with your hero model.

  • EIAS Animator Feature

    2.4 Constraints and bones with Bullet

    Constraints for the Bullet simulations are created using the tools in Animator that you are already familiar with. Basic constraints are created automatically using the group's Link/Joint information. Bones are treated as rigid bodies with volume and mass. Chains of bones are constrained automatically. Other kinds of effectors (boxes, crosses, etc.) can also be used as constraints.

3. Smart IBL (Image-Based Lighting) Presets

  • EIAS Animator Feature
    This new feature allows you to configure your lights, all environment textures, and settings rapidly, by choosing from a palette of lighting environments.

    Standard .ibl files can be used. Additionally all EIAS-specific settings for environment and Global Illumination can be stored and loaded.

    To simplify environment control all of the textures that are part of the preset (Camera Rotoscopes, World and GI maps) can be "linked" and rotated synchronously

  • EIAS Animator Feature

    3.1 New IBL palette. Using sIBL presets

    There are many sIBL presets available on the web and now it's easy to use them with EIAS. Simply download an .ibl file and put it in the  "EI IBL Presets Folder". They automatically appear in the new IBL palette.

  • EIAS Animator Feature

    3.2 Saving and Loading Environment and Light Settings

    Saving your IBL presets is easy and, in addition to the lighting effects that are part of the IBL standard, also stores all EIAS-specific information: all texture options, all light settings, all GI settings, and all animated channels. It's like saving the lighting portion of your project and being able to reuse it over and over again. 

  • EIAS Animator Feature

    3.3 New Environment Dialog

    This new dialog holds all the options to browse the IBL preset files and folders. It is also used to control which lights are stored in the IBL preset. The dialog displays all of the environment textures in the project. It makes configuring environmental lighting simpler. Textures can be opened, added, configured, removed and replaced in a single dialog instead of switching between the Camera, Global Illumination, and World Info windows.

  • EIAS Animator Feature

    3.4 Synchronous Rotation for Environment Textures

    All or some of the environment textures in your project can be "linked" by setting the synchronous rotation flag in the Texture Info window or in the textures' individual list boxes.. if you rotate one linked texture, then all of others are rotated as well.

4. Animator Preview

  • EIAS Animator Feature

    4.1 Textures

    Now up to 8 diffuse textures (per object) can be displayed (shaded or decal) in Animator's View windows. The following texture options now can be previewed as well:

    • Photoshop blend modes (such as Multiply, Overlay etc)
    • Negative Z option
    • Both multi-frame and multi-file textures are synchronized with your project's time line

    Texturing is optimized for projects with a large number of textured objects while the quality of the textures as displayed is greatly improved. Watch the video tutorial

  • EIAS Animator Feature

    4.2 Material

    The following material attributes now can be previewed exactly as they would be rendered.

    • Diffuse Falloff
    • Specular Dropoff
    • Specular Diffuse Bias
    • Specular Gloss
    • Ambient (defined in World or by Ambient light(s) as well)
    • Fog (all options)
    • Luminance with Diffuse Bias and in mode "Shade"
    • Transmission (including Edge control)

    Watch the video tutorial

  • EIAS 9.1 - Faster and better Animator Preview

    Mode EIAS 9.0 - Nvidia 8800 EIAS 9.1 - Nvidia 8800 EIAS 9.0 - ATI Rad HD 2600 XT EIAS 9.1 - ATI Rad HD 2600 XT
    Extent 60 fps 60 fps 70 fps 70 fps
    Point 32 fps 60 fps 35 fps 35 fps
    Outline 3 fps 3 fps 2 fps 3 fps
    Wireframe 9 fps 19 fps 8 fps 35 fps
    Point S 28 fps 30 fps 35 fps 35 fps
    Outline S 3 fps 3 fps 2 fps 3 fps
    Wireframe S 9 fps 17 fps 8 fps 35 fps
    Flat S 3 fps 30 fps 2 fps 2 fps
    Gouraud S 3 fps 30 fps 5 fps 67 fps
    Phong S 3 fps 15 fps 2 fps 5 fps

    Note: results will vary depending on the complexity and settings in your projects. The table above using this sample scene illustrates that Animator v9.1 is significantly faster than v9.0 The improvements in v9.1 will be even more dramatic in projects with a large number of groups (with texture preview turned off).

5. Animator Performance

Animator has been re-architected for better performance. You will see significant speed improvements when saving and loading projects, editing, and writing control files for Camera. We will continue to improve Animator so that it can handle large, complex projects efficiently.

The following table shows progress

Operation time in EIAS 8.0 time in EIAS 9.0
Load project (30K groups) Can’t Load 1min 28secs
Save project (30K groups) Can’t Load 1min 49secs
Load project (20K groups) Can’t Load 56secs
Save project (20K groups) Can’t Load 1min 13secs
Load project (10K groups) 50 secs 19secs
Save project (10K groups) 1min 03secs 36secs
Parent/Un-parent (10K groups) 4min 35secs 14secs
Deleting (5K groups) 30secs 8secs
Undo previous deleting (5K groups) 1min 16secs 6secs
Writing ccn (10K groups) 7secs per frame 0.5 secs per frame
Setting "lock" (10K groups) 4secs real time

Note: results will vary depending on the complexity and settings in your projects. The table above illustrates that Animator v9 is significantly faster than v8. The improvements in v9 will be even more dramatic in projects with a large number of textured groups (with texture preview turned on).

6. Animator User Interface

Animator has several UI improvements to support new features and make using larger projects more efficient.

  • EIAS Animator Feature

    6.1 New Photon Maps UI

    The photon maps UI has been completely redesigned to make setup easier and more intuitive. Simply specify the amount of photons and drag the "Map Control" slider. The rest is done for you automatically.

  • EIAS Animator Feature

    6.2 Redesigned Raytrace Shadow Settings

    The new UI is more organized and will automatically notify you if a light requires dropoff and enable it for you if you choose.

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    6.3 New and Redesigned Texture Options

    Checkbox options "World Texture" and "Disable UV" are removed. instead a new popup "Space" has been added with choices: UV, Model and World.
    The functionality of the "Normalize" checkbox (Group Info window, Shading tab) has been improved to make texturing simpler for models that have UV coordinates with typical ranges [-0.5..0.5], [0..1], [-1..1].
    Additionally, a new "Custom" Texture Alignment tool has been added - an easy way to map several textures into one UV space.

  • EIAS Animator Feature

    6.4 Automatic Search Paths

    This new tab in the Preferences saves a lot of time when a project is moved from one computer to another or is being used on two or more computers that share the files on a network drive. Watch the video tutorial

  • EIAS Animator Feature

    6.5 Reveal in Finder (Windows Explorer)

    This new choice in the Contextual menu navigates you to the folder on your disk that contains the selected item. For textures, models, plug-ins and shaders, their files are shown. For groups, the choice is "Reveal in model" and the model is shown.

  • EIAS Animator Feature

    6.6 Copy and Paste Project window names

    Now users can copy and paste Project Window item names. You can highlight a group name, copy and paste it to another item.

  • EIAS Animator Feature

    6.7 Vert Cross batch conversion

    Using this new option in Animator's Image Viewer, you can do still and batch Vertical Cross conversion for the new Environment animation option in Camera 9.

  • EIAS Animator Feature

    6.8 Vertex color conversion

    Convert strength maps into vertex color. This feature can be used to make "reactive color" masks for shaders that are stored in your model files.

  • EIAS Animator Feature

    6.9 More Plug-ins added to host

    - EXR2Mesh
    - MDD
    - Mouse Tracker

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