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its been over 2 months now UPDATE the EI 9 Progress please


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#21 Phungus

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Posted 08 September 2011 - 11:36 PM

Signed up for the newsletter again.

And I just realized that it was 2 years in May since v8 was released. Jeez.....

#22 Tomas Egger

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Posted 09 September 2011 - 03:16 PM

Ola Phungus,

Yes, but we only started to develop after the buyout in January 2010.
We are almost there ;)

Thanks

Tom

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#23 Phungus

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Posted 11 November 2011 - 06:23 PM

....... January 2010.
We are almost there ;)

Yeah, you`re right....... January is coming fast.... :)


#24 Tomas Egger

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Posted 11 November 2011 - 06:44 PM

Ola,

We know really well :)

Running!!!!

Thanks

Tom


....... January 2010.
We are almost there ;)

Yeah, you`re right....... January is coming fast.... :)



Tomas Egger

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#25 Phungus

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Posted 11 November 2011 - 06:23 PM

....... January 2010.
We are almost there ;)

Yeah, you`re right....... January is coming fast.... :)


#26 Tomas Egger

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Posted 11 November 2011 - 06:44 PM

Ola,

We know really well :)

Running!!!!

Thanks

Tom


....... January 2010.
We are almost there ;)

Yeah, you`re right....... January is coming fast.... :)



Tomas Egger

EIAS3D team
tom@eias3d.com


#27 Phungus

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Posted 01 January 2012 - 05:19 PM

And we´re there.....

#28 Tomas Egger

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Posted 01 January 2012 - 06:30 PM

Ola Phungus,

We are in the details!!! We are running!!!

Thanks

Tom

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#29 JKVisFX

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Posted 12 January 2012 - 11:40 PM

Since you guys are apparently so close, any chance of showing off some images from the beta team?

Or providing some more specifics in this upgrade?

#30 Tomas Egger

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Posted 13 January 2012 - 12:41 AM

Ola JK,

All will be available in the release day, then we can discuss a lot, all the details.

Thanks

Tom

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#31 Gigayoda

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Posted 13 January 2012 - 02:49 PM

Hi Tom,

I've been anxiously waiting for some kind of feedback for some time as well. Other than a code swap to update EI codebase, new camera with multiprocessor support, 64 bit compatible, updated modeler import, MDD implementations, faster rendering. My thinking is that an updated codebase may need updated plugins across the product line to take advantage of MP in mac/win environments.

If my assumptions are correct as well as some facts that you have pointed out I'd like to hear at least a yes this is part of the new build. At least this is what I envision as user who understands part of the hard work you guys are transitioning through and I appreciate it.

The last question we used to have a wish list in the old EI for improved animation tools, texturing and it was a lengthy list. Then there were the plugins you guys developed. As a simple yes or no, are there more additions than the ones we are all partially aware of?

Your honesty in regards to an announcement by the end of this month about a launch is what I will be more attentive to. This will prove to me at least what kind of customer service your team will provide to its user base. I'm sure Phungus who has been keeping track shares my sentiment.

Keep running just let me know when you're flying. Thanks and best of luck!

#32 Tomas Egger

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Posted 13 January 2012 - 05:07 PM

Ola Gigayoda,

“I've been anxiously waiting for some kind of feedback for some time as well. Other than a code swap to update EI codebase, new camera with multiprocessor support, 64 bit compatible, updated modeler import, MDD implementations, faster rendering. My thinking is that an updated codebase may need updated plugins across the product line to take advantage of MP in mac/win environments.”

The actual tools will run with our new 32/64 bits architecture, but the developers can create new builds to take more advantage of the 64 bits architecture, all shaders and plug-ins packed in the release are already 64 bits now.

“If my assumptions are correct as well as some facts that you have pointed out I'd like to hear at least a yes this is part of the new build. At least this is what I envision as user who understands part of the hard work you guys are transitioning through and I appreciate it.”

I really would like to show everything in the release day :)

“The last question we used to have a wish list in the old EI for improved animation tools, texturing and it was a lengthy list. Then there were the plugins you guys developed. As a simple yes or no, are there more additions than the ones we are all partially aware of?”

We know pretty well the users wishes, dont forget, Im a 24 hours a day user :)

“Your honesty in regards to an announcement by the end of this month about a launch is what I will be more attentive to. This will prove to me at least what kind of customer service your team will provide to its user base. I'm sure Phungus who has been keeping track shares my sentiment.”

We are paying attention in the details, its really important for us to have a really well done release, its our first step.

“Keep running just let me know when you're flying. Thanks and best of luck!”

We love EIAS and we want to show How.

Thanks a lot,

Tom

Tomas Egger

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tom@eias3d.com


#33 Gigayoda

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Posted 13 January 2012 - 10:09 PM

Thanks for your prompt reply! Eagerly awaiting.

#34 gyroo

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Posted 16 January 2012 - 02:43 PM

Ola Gigayoda,

My thinking is that an updated codebase may need updated plugins across the product line to take advantage of MP in mac/win environments.”[/i]

The actual tools will run with our new 32/64 bits architecture, but the developers can create new builds to take more advantage of the 64 bits architecture, all shaders and plug-ins packed in the release are already 64 bits now.


Please be clear here as this is a deal breaker for me  - Will current plugins and shaders work in V9?  Most shader/plugin developers are long gone so there will be no updates made to them.

DaveW



#35 Tomas Egger

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Posted 16 January 2012 - 04:50 PM

Ola Dave,

Please be clear here as this is a deal breaker for me - Will current plugins and shaders work in V9? Most shader/plugin developers are long gone so there will be no updates made to them.

Im running all current tools from EIAS 8 and our EIAS 9 packed plug-ins and Shaders.

Please, remember, we support Konkeptoine tools.

Thanks

Tom



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#36 gyroo

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Posted 16 January 2012 - 06:20 PM

Cool, thanks for that. In my opinion it was the change to UB which started  the decline of EI as so many plugins and shaders were lost then. Another round of that would not be good.

DaveW

#37 bwcc

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Posted 18 January 2012 - 01:10 AM

Ola Dave,

Please be clear here as this is a deal breaker for me - Will current plugins and shaders work in V9? Most shader/plugin developers are long gone so there will be no updates made to them.

Im running all current tools from EIAS 8 and our EIAS 9 packed plug-ins and Shaders.

Please, remember, we support Konkeptoine tools.

Thanks

Tom




does Dante work in Renderama?

bw



#38 Tomas Egger

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Posted 18 January 2012 - 01:15 AM

Ola Brian,

The Dante problem is prior to EIAS 9, so, we need to wait Blair’s new build.

Thanks

Tom

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#39 bwcc

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Posted 18 January 2012 - 07:45 AM

Ola Brian,

The Dante problem is prior to EIAS 9, so, we need to wait Blair’s new build.

Thanks

Tom


If it doesn't work you probably shouldn't have it on the website until it gets fixed.

#40 Tomas Egger

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Posted 18 January 2012 - 09:13 AM

Ola Brian,

Do you mean the Northernlights3D link in the partners page?

Thanks

Tom

Tomas Egger

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