Fairly extensive article from FX Guide on CG destruction. Covers the Bullet physics engine as well as other techniques, plus which FX houses are developing their own custom solutions and pushing the leading edge.
The Art of Destruction
The Art of Destruction
Started by KurtF, Jan 03 2012 09:15 PM
6 replies to this topic
#1
Posted 03 January 2012 - 09:15 PM
#2
Posted 03 January 2012 - 09:50 PM
Quote
Fairly extensive article from FX Guide on CG destruction. Covers the Bullet physics engine as well as other techniques, plus which FX houses are developing their own custom solutions and pushing the leading edge.
The Art of Destruction
The Art of Destruction
Hi Kurt,
Thanks for pointing out this article. I'd love to see some more destruction effects for EIAS, like a next-generation version of Dante, for example.
Joe T
#3
Posted 04 January 2012 - 12:30 AM
Sigh!
Thanks. Very interesting article...
FelixCat
Thanks. Very interesting article...
FelixCat
#4
Posted 04 January 2012 - 01:40 AM
Ola Kurt,
Really Interesting :) You know How I like VFX :)
Thanks
Tom
Really Interesting :) You know How I like VFX :)
Thanks
Tom
#5
Posted 04 January 2012 - 04:54 AM
Hey Kurt , the article was great !
I'am going to have to read some of their other articles now.
Thanks Mark
I'am going to have to read some of their other articles now.
Thanks Mark
#6
Posted 04 January 2012 - 08:19 PM
Glad folks found it useful.
As for EI - we'll see how development proceeds under it's new management. Tomas hinted (when posting on another thread) that Major changes had been made. Hopefully some of these changes are to improve Animator's code base, allowing for future development and modernization.
That's my hope anyway.
As for EI - we'll see how development proceeds under it's new management. Tomas hinted (when posting on another thread) that Major changes had been made. Hopefully some of these changes are to improve Animator's code base, allowing for future development and modernization.
That's my hope anyway.
#7
Posted 04 January 2012 - 09:36 PM
Ola Kurt,
You are totally correct :)
Thanks
Tom
You are totally correct :)
Thanks
Tom
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users












