Jump to content


Photo

Silly Question Regarding MForge


  • Please log in to reply
4 replies to this topic

#1 kbartlez

kbartlez

    Member

  • Members
  • PipPip
  • 26 posts

Posted 03 February 2012 - 05:57 PM

So we purchased MForge, and I have to say it's impressive in it's complexity. But I am starting to figure it out, having gone through all the tutorials and manual.

But one question still persists, and I'm sure it's a really stupid answer. How do I access any of the presets that I've downloaded?

Thank you.

#2 S. Houtzager

S. Houtzager

    Member

  • Members
  • PipPipPip
  • 216 posts
  • LocationAtlanta, Georgia

Posted 03 February 2012 - 06:50 PM

Just put them into a folder into your Materials folder. Then you can access them in your materials palette and drag and drop them onto your object's materials sphere. Some several maps involved with them. The most "complex" shader ever made.

B3D

Steven Houtzager
Electric Image Tutorials ~ facebook


#3 Tomas Egger

Tomas Egger

    Developer

  • Administrators
  • 1,586 posts

Posted 03 February 2012 - 06:51 PM

Ola Kbartlez,

You have the Sample Projects which are in the EIAS3D Konkeptoine page and there have all kinds of Metals, you need to only to like a group in the specific Master Material.

Example:
Attached File  Material Project.png   176.32K   31 downloads

And you can copy the Mforge Materials folder which you can find in the same EIAS3D Konkeptoine web page and drag to your EIAS 8 folder and place inside the EI Material folder, the when you open EIAS 8 and open the Materials Palette window, you will have several options to drag in your groups and render.
Take a look:
Attached File  Mforge_Materials.png   64.31K   27 downloads

Attached File  Materials.png   80.05K   18 downloads

Fred Kuntz did a render of lots of Mforge materials if you need a guide:
http://www.artimatio.../MForgePresets/

Feel free to message me

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#4 kbartlez

kbartlez

    Member

  • Members
  • PipPip
  • 26 posts

Posted 04 February 2012 - 01:15 AM

Oh. Duh. I just realized that all a master material is a holding device for various attributes as well as texture maps and shaders. Now it's all so clear. Thank you!

Also, thank you for the link to the samples. From the first reply, I went there, downloaded every jpg, and then made a handy contact sheet of them.

#5 Tomas Egger

Tomas Egger

    Developer

  • Administrators
  • 1,586 posts

Posted 04 February 2012 - 09:52 AM

Ola,

Feel free to message us anytime ;)

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users