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EIAS 9 new beta


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#1 Tomas Egger

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Posted 14 June 2012 - 04:11 PM

Ola,

Beta Team just received the new optimized build (after our complex changes).

Time to bug fixes!

Thanks

Tom

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EIAS3D team
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#2 paulc

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Posted 14 June 2012 - 09:19 PM

This is good news!

Thanks,
Paul C.

#3 thingmaker

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Posted 15 June 2012 - 04:22 PM

Great news! -Derryl

#4 Diego

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Posted 16 June 2012 - 12:24 PM

Congratulations!!! Can't wait to test it.:)

Cheers

Diego

#5 supernova

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Posted 19 June 2012 - 05:59 AM

GO TOMAS GO GO GOGOG GOOGOGGOGOGGOOGOGOOGOGOGOOGOGO!!!

I am one of your MASSIVELY LOYAL USERS.... I will wait... I learned YOU... I will wait for YOU... ( I wont do it again, but im here for you guys and ill promote you big time!!!

#6 Tomas Egger

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Posted 19 June 2012 - 02:24 PM

Ola,

Bug FIxing, Bug Fixing..

Thanks

Tom

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#7 vincifr

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Posted 25 June 2012 - 10:12 AM

"bugs" are not to be fixed, they are to be... splatted? (sorry, wwf!) :D

#8 RichardJoly

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Posted 25 June 2012 - 08:28 PM

That's why... :(
From now on, we'll squash them, annihilate them, crush them, flatten them, smash them, pound them, scrunch them, eliminate them, squeeze them, squish them, eradicate them, stamp on them, suppress them, trample them and kill them but we'll not fix them anymore! :lol:

#9 hurricane

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Posted 26 June 2012 - 05:48 PM

Can't wait!! I have a model I just can't seem to convert since obj2fact stopped working so really looking forward to better imports!!

Excited!

Mat.

#10 Mark Johnston

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Posted 30 June 2012 - 10:05 PM

Hi Tomas
Thanks for the good news.
Mark

#11 paulc

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Posted 16 July 2012 - 07:14 PM

How long is the beta cycle projected to last?

#12 Tomas Egger

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Posted 16 July 2012 - 09:48 PM

Ola Paul,

We are trying now to finish the last Optimization bugs and then jump to the remaining bugs from our list.
I cant give you a exact date, but we want to finish the beta asap.

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#13 vincifr

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Posted 03 September 2012 - 04:29 PM

That old song ... "I can't stand it no more, no no no" ... ;)

#14 Tomas Egger

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Posted 03 September 2012 - 06:06 PM

Ola Vinci!

We already fixed lots of new and old bugs since July...
We are anxious to finish it, believe me!

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#15 fantomaz

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Posted 03 September 2012 - 09:37 PM

Oh yes, i can confirm it! From version to version there are less bugs
and more features that are useful and stable! Stay tuned, the light at
the and of the tunnel gets brighter!

Alex
If we can dream it, we can make it - W. Disney

#16 vincifr

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Posted 22 October 2012 - 03:09 PM

More than the light at the end of the tunnel, we see the long, dark tunnel in the beginning... and no light at all :(

#17 Tomas Egger

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Posted 22 October 2012 - 03:59 PM

Ola Vincifr,

The light is a lot closer...

Thanks

Tom

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EIAS3D team
tom@eias3d.com


#18 Phungus

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Posted 22 October 2012 - 05:15 PM

Saying that the light is closer is kind of pointless IMO since we don“t know the length of the tunnel.... :dodgy:

#19 Tomas Egger

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Posted 22 October 2012 - 06:35 PM

Ola Phungus,

I agree, so, the light is closer and the tunnel become a lot shorter!

Thanks

Tom

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#20 Phungus

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Posted 23 October 2012 - 10:59 AM

Lol...the art of saying nothing....ever considered going into politics?




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