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Pixar open-sources its parallelizable SubD algorithms


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#1 Juanxer

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Posted 06 August 2012 - 01:16 PM

Pixar’s encouraging performance – by giving away the good stuff

"OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code is optimized for drawing deforming subdivs with static topology at interactive framerates. The resulting limit surface matches Pixar’s RenderMan to “numerical precision”."


I wonder if this would be conducive to EIAS ever providing Encage-like functionality out of the box.

#2 Tomas Egger

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Posted 06 August 2012 - 01:31 PM

Hey Juanxer!

Really interesting link!!

Thanks

Tom

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tom@eias3d.com


#3 KurtF

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Posted 09 August 2012 - 02:37 AM

Looks like we've got another one. Dreamworks just open sourced their sparse volume processing toolkit.

http://www.openvdb.org/

Volumetric effects and the like with lower memory overhead.

#4 Juanxer

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Posted 09 August 2012 - 09:44 PM

These last years have been pretty interesting, the way the 3D industry players have decided to share code when it makes sense to them, benefitting all.

#5 yhloon

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Posted 16 August 2012 - 03:32 AM

found this video, a details of Open Subdiv


#6 Tomas Egger

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Posted 16 August 2012 - 11:01 AM

Ola Loon!

I already saw it :)

Thanks for sharing

Tom

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#7 Mark Johnston

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Posted 27 August 2012 - 05:47 AM

Hi Thanks for sharing this link
Mark




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