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EIAS 9....it was worth it! Thanks so much


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#1 Brian

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Posted 06 November 2012 - 07:12 AM

Already trying the demo. The camera is fast, fast, fast!!! Finally able to use 100% of my CPU power.

Thanks Tomas and to the whole team that made this amazing program!

#2 hurricane

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Posted 06 November 2012 - 09:10 AM

Got it! Cheers! Seems to be working well so far!

#3 MickaelBehn

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Posted 06 November 2012 - 11:35 AM

Im downloading the demo now. ahhh man its finally here. I dont know what to do with my self im so excited about this release.

#4 David Sander

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Posted 06 November 2012 - 11:53 AM

Just bought the upgrade, can't wait to install and play! Thank you so much Tomas and the team! You guys RAWK!!!

#5 hurricane

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Posted 06 November 2012 - 11:54 AM

All seems good apart from Northern Lights plug ins arn't working at all... Any clues? I guess they have to be updated by the developer . . .

#6 Be.eM

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Posted 06 November 2012 - 12:07 PM

All seems good apart from Northern Lights plug ins arn't working at all... Any clues? I guess they have to be updated by the developer . . .


Congratulations to the EIAS team :shy:

The plugin & shader question is an important one. Is there a compatibility list yet? I'm heavily using M-Forge for example… will it work? Or does the new 64-bit architecture mean, nothing of the "old" stuff will work at all?

BTW, that's a question that's directly linked to my credit card information… :cool:

Bernd

#7 Tomas Egger

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Posted 06 November 2012 - 12:17 PM

Ola Bernd,

The tools which we support will be updated to 64 bits, including Mforge, the current versions run fine on 32 bits mode, some doesnt work in 64.
About Northernlights3D, we need to wait them, whats not working Hurricane?

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#8 Frankg

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Posted 06 November 2012 - 12:18 PM

The feature list is impressive.
The new video is awesome!
Thanks a lot for taking time to make a good release :)

regards

Frankg

#9 Tomas Egger

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Posted 06 November 2012 - 12:21 PM

Ola Frankg!

Thanks a lot.
Later, I will explain some really important details of our changes.

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#10 Be.eM

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Posted 06 November 2012 - 12:34 PM

Ola Bernd,

The tools which we support will be updated to 64 bits, including Mforge, the current versions run fine on 32 bits mode, some doesnt work in 64…


Hi Tom,

thanks. Looks like you've just triggered the "order now" button :)

Bernd

#11 MickaelBehn

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Posted 06 November 2012 - 01:02 PM

Hi Tomas, Would i be able to coexist with 8 and 9 at the same system. (not run at the same time) but 9 doesnt kill 8 does it.
also are project files on 9 somewhat compatible with 8 or not at all. thanks.

also what are all the different download available on 9 ... EIAS 9.0 Environment, DS360 EIAS 01 ?
are these part of the same upgrade or separate packages for purchase ?

thanks and sorry for asking so many questions on such a busy day

Mick

#12 Tomas Egger

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Posted 06 November 2012 - 01:31 PM

Ola Mick!!

Yes, EIAS 8 and EIAS 9 can be in the same machine :) not running at same time, of course.

You can open EIAS 8 projects in EIAS 9, its not a problem, a few, it will need some tweaks to use the full power of EIAS 9.

EIAS 9.0 Environment, DS360 EIAS 01, they are free .ibl files to be included inside EI presets, then you will have several outdoors scenes to light and use in your projects!

EIAS 9 have soo many changes, as soon you will play with them, you will like a lot!

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#13 MickaelBehn

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Posted 06 November 2012 - 01:42 PM

already playing with the demo and there is so much new stuff its awesome now i just need 26 hours in the day to get my head around it all. Its great you got a demo out at the same time by the way, well done to everyone

#14 S. Houtzager

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Posted 06 November 2012 - 01:44 PM

Wow! What an impressive upgrade! The video on Facebook is Boss! I just bought it with my credit card. How long a wait until I can get the authorization code? I signed in as a guest to paypal to use my credit card.

B3D

Steven Houtzager

3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA
Electric Image Tutorials ~ facebook


#15 Be.eM

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Posted 06 November 2012 - 02:02 PM

How long a wait until I can get the authorization code? I signed in as a guest to paypal to use my credit card.


Steven,

it was about 15 minutes here (using an existing, confirmed Paypal account). Shouldn't be much of a difference with a guest account, though. However, maybe they're just flooded with orders, since the USA is awake now :D

Bernd

#16 hurricane

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Posted 06 November 2012 - 02:37 PM

Ola Bernd,

The tools which we support will be updated to 64 bits, including Mforge, the current versions run fine on 32 bits mode, some doesnt work in 64.
About Northernlights3D, we need to wait them, whats not working Hurricane?

Thanks

Tom


Hi, don't get me wrong, excellent upgrade, love it!

The plugins not working so far are: placer deposit and flockthis . . . liquify, is working, these are the only 3 I've tested so far... I have most of them, so I'll keep you informed...

Power Particles Pro seems to be OK so far...

:-)

#17 hurricane

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Posted 06 November 2012 - 02:41 PM

p.s. Importing system is making my life soooooo much easier! I'm coming straight out of modo into eias, no issues so far :-)

#18 Tomas Egger

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Posted 06 November 2012 - 03:09 PM

Ola,

Dont forget you can Import models with textures applied using .mtl
And the import system is amazing fast, I can import a .OBJ with almost 1GB in 4 minutes, more or less.

Thanks

Tom

Tomas Egger

EIAS3D team
tom@eias3d.com


#19 bwcc

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Posted 06 November 2012 - 06:47 PM

The new version is nice - but Placer Deposit and Dante don't work. I'm not holding out for support form NL, I would rather EI make new plug-ins to replace these. Any chance of this happening? I know this was discussed at length, and I was under the impression that the existing plug-ins that worked in 8 would work in 9.

I understand that we won't see the benefit of 64bit with a 32 bit plug-in, but I know we were assured the plug-ins would work.

love all the new stuff, but so far it's unusable.

bw

#20 S. Houtzager

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Posted 06 November 2012 - 07:02 PM

Hey bw,

Did you try rendering out to the 32 bit camera? I use Dante a good bit myself.

B3D

Steven Houtzager

3D Renderings & Animations for Product Development and Retail Design - Atlanta, GA
Electric Image Tutorials ~ facebook





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