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ray trace transparency with alpha.

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I have asked about this in the past, but it's been a while and the EIAS rendering has been improved recently.


Is there any reason why ray traced transparent objects won't render with an alpha channel? I think last time the answer was that no app could do this. I know Cinema4d and Modo can.




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it doesn't really work, because the transparent areas are distorted based on the refraction - hopefully it will be in 9.1?? The alpha rendered in phong doesn't align with what should be transparent in the RT.




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