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As an EI animator, I wonder about the feasibility of an AUTO 'cut' geometry like Zaxwerks has...

 

I can import HIS cut geometry INTO EI...  You should have a slice and dice shredder plug in so we can use Bullet and other tools...

 

I'd also like the ability to share C4d FILES back and forth.

 

If you could make EI c4D compliant and you will go a LONG way to giving alternatives to c4d artists which equals money....

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  • 3 weeks later...

I don't think that last one could be done :( : You would need to reverse-engineer C4D and implement it inside EI for it to understand C4D projects.

 

A more achievable goal could be to see which of C4D's export file formats is the richest (models, textures, animation, etc.) and bulletproof EI's import/export of it, I guess.

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A Voroni noise plug-in to "Shatter" geometry would be nice. Should provide the option for solid chunks, as well as "shells" of varying thickness. It would be nice if the plug-in respected painted weight maps so the shattering could be art directed from within EI.

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