Jump to content
Sign in to follow this  
Buggsy

Renderama job crashing half-way-through

Recommended Posts

Hi,

 

A project that I am doing has gotten to about 40% done in Renderama but crashes every time it is rendering the next frame.

 

Following is the error message I get:

 

Tabernacle_animation_Camera_error.jpg

 

Can anyone tell me what it means and if I can remedy it without having to re-do the rendering.

 

Michael

 

 

Share this post


Link to post
Share on other sites

Hi Michael,

 

GILL means Global Illumination System - but Error -9 ???

In my list there is only one GILL error described: 1

And it says: could not allocate GI buffer.

 

Hm, maybe my list is not up to date.

 

Have you tried to render on a machine with more RAM?

What happen when you render that frame via snapshot rendering?

 

Alex

Share this post


Link to post
Share on other sites

Hi Alex,

 

Thanks for this, you make some good suggestions. I'll try to do a snapshot at the same frame and see what happens.

 

I don't have any other machine and it may be remedied with more ram but where does adding more ram stop! If I can't be confident that the job won't crash at one frame out of thousands then rendering the job is a waste of time. Camera errors are becoming a little frustrating.

 

Michael

Share this post


Link to post
Share on other sites

Ok,

 

Same thing happens when I do a snapshot full size!

 

But when I do a snapshot at window size it renders fine! It must be a ram issue.

 

Michael

Share this post


Link to post
Share on other sites

I have seen this before when rendering a very big single frame - was able to render by increasing the frame strips - of course that doesn't help in an animation...

 

what does the GI window look like? - you might be able to reduce the settings in GI and at least get it to render.

 

brian

Share this post


Link to post
Share on other sites

Yes, reducing the GI settings is my tipp also, but then you have to rerender

the whole animation (because of a little different look than the other - most often)

 

Some time ago i had the same problem, lots of frames were rendered fine

and in the middle there was one frame that causes the error.

 

I could not fix that error but my luck was to start a new rendering one frame

after the error frame. Lucky me, the rest rendered also fine. I then did a

snapshot rendering of that specific frame in a lower resolution and comped

that in Apples Motion. No one ever saw that error  :shy:

 

Alex

Share this post


Link to post
Share on other sites

Ola Michael,

Please, take a look in the snap shot you posted, free memory available: 0kb

Memory is the issue, options, smaller render size or a lower GI settings, I suggest you a smaller render size to try first.

Thanks

Tom

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×