Jump to content


MDD File Format


60 replies to this topic

#1 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 22 January 2010 - 02:28 PM

Hi All

We're working with MDD import for EI. It's designed as a free plug-in, EI8 compatible. We hope to finish it in first half of February. Although mdd format is pretty simple, we've some problems caused by FACT data representation is different compare to others apps. Thus your help would be very wanted. For testing we need:

1) mdd files
2) corresponded FACT files

Note that "1" makes no sense without "2" because mdd stores vertices but nothing more. The FACT should be a single file that corresponds exactly to one of mdd frames (typically first).

Thanks
EIAS3D Team

#2 Ian

    Member

  • Administrators
  • 127 posts

Posted 22 January 2010 - 03:36 PM

Hi all,

Just to follow up, once you export an MDD file, if you can't export a fact directly from the same program, you can convert an OBJ to FACT with OBJ2Fact and the following settings...
Attached File  OBJ2FACT JOINED VERTICES SETTINGS.png   61.42K   85 downloads

#3 Cj_

    Member

  • Members
  • PipPip
  • 12 posts

Posted 22 January 2010 - 03:45 PM

Is there a 1:1 correlation to the fact and the mdd?

iirc, I should have a fact cube and mdd cube animation in my way-back archives. I thought I provided that (via beta platter) though?

Cj

Quote

Hi All

We're working with MDD import for EI. It's designed as a free plug-in,
EI8 compatible. We hope to finish it in first half of February. Although
mdd format is pretty simple, we've some problems caused by FACT data
representation is different compare to others apps. Thus your help
would be very wanted. For testing we need:

1) mdd files
2) corresponded FACT files

Note that "1" makes no sense without "2" because mdd stores vertices
but nothing more. The FACT should be a single file that corresponds
exactly to one of mdd frames (typically first).

Thanks
EIAS3D Team

"All your dreams can come true if you have the courage to pursue them."

-Walt Disney

#4 splitpoint

    Member

  • Members
  • PipPip
  • 18 posts

Posted 28 January 2010 - 07:43 PM

So, are you guys looking for simple mdd's for simple object animation or are you ready to test something complex with deformations and 100,000 points?

#5 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 28 January 2010 - 07:54 PM

Hey Splitpoint..

we are ready to complex scenes!!!

Log on in our FTP:

User uploads via web browser are enabled.
http://electrichideo...texist.org:8080
An FTP client can also be used
ftp://electrichideout.doesntexist.org

User: UserFTP
Pass: EIAS

Go to BUGS folder and to corresponded sub-folder inside it.

- MDD Folder

In top tool bar click "Browser Uploader" to upload your archive.

Thank you

Tom


Quote

So, are you guys looking for simple mdd's for simple object animation or are you ready to test something complex with deformations and 100,000 points?


#6 splitpoint

    Member

  • Members
  • PipPip
  • 18 posts

Posted 28 January 2010 - 08:02 PM

Quote

Hey Splitpoint..

we are ready to complex scenes!!!

Thanksss

Tom


Quote

So, are you guys looking for simple mdd's for simple object animation or are you ready to test something complex with deformations and 100,000 points?

Ok, I'll whip something up in Houdini for you then. So, for the fact files: I'm guessing that I'll need to export my geometry to obj and convert to fact using polytrans. I'll also include an fbx file of the original geometry so that you guys can have the source geometry in a couple of formats to get a better handle on what's going on. Anything else like maybe a quicktime of the completed animation so that you can see what it's supposed to look like? Finally, should I just upload to the same place as bug reports?

Al

#7 splitpoint

    Member

  • Members
  • PipPip
  • 18 posts

Posted 29 January 2010 - 12:33 AM

I went ahead and uploaded a zip file containing a simple object with some fairly complex animation paths.

Included in the zip are the original obj, fact converted using Polytrans, the mdd file and a small video showing the original animation for reference. The filename is houdini_mdd.zip and I dropped it in the mdd directory on the ftp site. I tested the mdd with the obj file in Modo and the animation came in perfectly. Good luck with your testing. I'll upload something more complex soon.

Al

#8 Igors

    Member

  • Administrators
  • 96 posts

Posted 29 January 2010 - 05:14 PM

Hi, splitpoint, All

Quote

Good luck with your testing. I'll upload something more complex soon.
It works (a small attached movie) but it's a very simple test where everything (model and mdd) is just fine. It happens not near often with exports, so more complex data are welcome.

Attached Files



#9 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 01 February 2010 - 01:44 PM

Ola my friends,

This is a simple test to show the final build of our Free MDD plug-in.
Release will be soon..

Hope you like it..

Thanksss

Tom

Attached File  MDDH264.mov   4.66MB   234 downloads
Tomas Egger

EIAS3D team
[email protected]

#10 JimM

    Junior Member

  • Members
  • PipPip
  • 2 posts

Posted 01 February 2010 - 02:31 PM

Wow. I'm impressed. That's some mighty quick progress guys!
JimM

#11 FelixCat

    Member

  • Members
  • PipPipPip
  • 136 posts

Posted 01 February 2010 - 03:46 PM

Amazing, that is a loooong waited funcionality for the people trying to do Character animation in EiAS.
How is the Modus Operandi?
I think the modells are .obj and are animated like that and, after that, exported to fact and aplyed the .mdd file. No problems with the point order?
Conversion with obj2fact?
Great work!!!

FelixCat

#12 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 01 February 2010 - 04:57 PM

Ola Felix,

Everything will be explained soon.. we are happy.

Thankssss

Tom
Tomas Egger

EIAS3D team
[email protected]

#13 davidlgood

    Member

  • Members
  • PipPip
  • 22 posts

Posted 02 February 2010 - 02:28 PM

Not only do I find the development fast, but I really like the open communication here -- letting us know what is being worked on, showing us samples, and giving us a vague idea of when to expect it is GREAT!! It's so much better than being left in the dark wondering if anything is being done at all on your favorite 3D package.

Good work all!

#14 FelixCat

    Member

  • Members
  • PipPipPip
  • 136 posts

Posted 02 February 2010 - 04:08 PM

Quote

Not only do I find the development fast, but I really like the open communication here

You are right, David... the new management is showing a new way to doing business. Even the Igors seems more happy!
FelixCat

#15 hurricane

    Advanced Member

  • Members
  • PipPipPip
  • 35 posts

Posted 02 February 2010 - 04:55 PM

Yeah, this rocks, I'm liking it...

#16 MickaelBehn

    Member

  • Members
  • PipPipPip
  • 60 posts

Posted 02 February 2010 - 10:34 PM

I dont think i have ever seen such close and personal communication between developers and users. I have to say every post i have read on this forum has been helpful. I have rarely ever seen a post for The Igors and i see a response from them everywhere here. I have to say this is a beginning of a great new start for EIAS. I havent felt this close to a product in a long time and it makes me happy. All i can say is great work The Igors and tom and all the admins here. I really look forward to reusing EIAS properly again, and mostly because it feels very personal to me. The future looks bright for us EIAS die hards.

Quote

Yeah, this rocks, I'm liking it...


#17 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 09 February 2010 - 01:53 AM

Ola,

We just released MDD free plug-in!!!

http://www.eias3d.co...ead.php?tid=102

Thanksss

Tom
Tomas Egger

EIAS3D team
[email protected]

#18 MickaelBehn

    Member

  • Members
  • PipPipPip
  • 60 posts

Posted 09 February 2010 - 02:14 AM

Just downloaded and i like how you added video on how to use the plugin. It would be great if every plugin came with a video like this. it you bring down the learning curve for every socket in EIAS. awesome work ! thank you team EIAS.

Quote

Ola,

We just released MDD free plug-in!!!

http://www.eias3d.co...ead.php?tid=102

Thanksss

Tom


#19 Tomas Egger

    Developer

  • Administrators
  • 1,206 posts

Posted 09 February 2010 - 02:56 AM

Hey Mickael,

This was the main goal... time to make our lifes easier..

Thanksss

Tom
Tomas Egger

EIAS3D team
[email protected]

#20 RichardJoly

    Senior Member

  • Administrators
  • 335 posts

Posted 12 February 2010 - 03:10 AM

Lots of 3D packages like Houdini, XSI, Maya and Lightwave with PointOven do export MDD files but...
...so does Tafa, a 200$ Facial animation program (http://ta-animation.com/FA/index.htm) and Blender, (http://www.blender.org/) the FREE 3D program with a very nice toolset and Collada import...

Imagine the possibilities...:)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users