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AVTPro

BlendShapes import as MorphTarget with FBX

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MotionBuilder 7.5 OSX can import Morph with FBX exports from Maya.

It would be great if I set up a character to have BlendShapes for facial animation in Maya, and  EI can import the morphs directly into the Morph Target Window.

Maybe it's  not  necessary to have the geometry for each target in serparate fact file but only store the variation in Vertex points?

This would be a big time saver instead of setting up many morphs and may facilitate multi morphs for one slider for a curved interpolation instead of linear for blinking eyes.

Edited by AVTPro

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