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S. Houtzager

Build that city, Cyberpunk kit for free

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Wow!

This is a great ressource. Is there any format of those kits that would bring the models with textures in Animator?

Maher

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I bought yesterday the kitbash3D SF prop kit called «Greebles». For only $45, it's an incredible value.

If one of you ever go for it, be aware that I have created independent EIAS animator files for each objects after working tediously to recreate correctly (as best as I could) all the textures and materials. The only non native plug-in used is MForge. There is a lot less textures in that kit then in the CyberPunk mini kit so it was a fairly straightforward process.

I'm doing now the same EIAS importation for the free CyberPunk minikit. Doest anyone know what is the equivalent in Animator for a roughness texture file?

Thanks,

Maher

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To me roughness is closest to EI's specular settings, but not exact. I have seen roughness more lately and they drop specularity. Roughness is more physically correct.

What do you use MForge for?  Like to see what it does.

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Ola Maher and Steve!

Good to know, we changed the material system on v10 allowing more options in the data transfer from other apps.. I will explain later after the release.

Thanks
Tom

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Hello Steve,

you make me realize that I didn't need MForge! I totally forgot the native Anisotropic shader...

In the KitBash textures folder you have roughness and shininess maps. I understand that shininess correspond to specular channel in Animator but roughness/glossiness doesn't have équivalent channel in EIAS. May be it could be placed as a reflection map since an object with a rough surface won't reflect directly like a mirror but would rather scatter the light in all direction.

Tomas, thank for the clarification for the new way to handle material in v10. I think that I will postpone all my kit bash translation until the release of v10.

Maher

 

Greeble_R.jpg

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