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Gigayoda

Member Since 13 Jan 2010
Offline Last Active Feb 24 2013 02:57 PM
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Posts I've Made

In Topic: feedback

11 December 2012 - 05:09 PM

Hi Vic,

Nice render. Michael covered some good areas.
  • Upper left brightness feels a bit forced the light bleed makes it hard to differentiate if the center 2 floating light panels are floating on the left or attached.
  • Between top light panels lights are hot on the material.
  • The store in the background with the blue sign is hard to make out what it is. Is it fictitious or a real store? If its made up use type that stands out or insert a layer that allows the sign to pop
  • Add receptionist behind the table on the counter on the right facing the guy that seems to be looking for a receptionist
  • Tone down reflectivity on the floor just a bit add mild bump imperfections.
  • The perspective in the car / camera angle makes it seem like its a limousine if its a sedan the lady coming through the door has an odd scale to the car or vice a versa. She is either casting a long shadow or is missing a shadow/reflection. With intense lighting i guess no shadow may show.
  • The flowers in the middle of the furniture seem to be floating no shadow on the where it sits. Adding a petal on the surface adds realism.
  • The calla lily flowers near the lady sitting down may be worth adding to each table or opposing corners.
  • The balance has the left 2/4ths a bit heavy on content 3/4ths open and the last 4th somewhere in the middle
This is more of a question but the wood flooring in the middle is it meant to be seamless to the floor or a bit elevated? Some back story to see if I should judge against an airport, hotel, mall or business lobby. I think some sort of LCDs under Torre El Forjador could also add some visual interest to balance the visual weight.

Finally something I've experimented with and have had good results is treating it like a photograph at the end. You can use light room and make it seem like you are developing a photogrpah to add a bit of soft focus around the outter edges. I've even played with similar filter like instagram to add grain and visual flair.

Awesome job.

In Topic: Going from FormZ 7 to EI v9 with texture maps

29 November 2012 - 04:17 PM


Hi Steven,

A screenshot of your fact export settings might help. I just had some trouble this past weekend just getting the geometry to come through. FormZ changed some settings in the "Decomposition" triangulation options that I found helped me resolve some of the issue I had. I'm not in front of my workstation right now but I'll try to get some of my settings that have worked.

I believe Form-Z hasn't changed their export methods but they've changed the way models are built and triangulated. Some are 4 sided some are deconstructed as 3 sided polys. If I recall correctly EI liked 4 sided faces. Tom I recall there was a link in the forum that showed some base settings out of FormZ to EI. Maybe a new EI9 FormZ workflow thread may be needed.

In Topic: EIAS 9....it was worth it! Thanks so much

06 November 2012 - 09:30 PM

Hi Tom,

Just curious but the EI9 reel logo. Was that with new dynamics or with slow-mo blaster? I guess other option would be a pre-sliced model. Looked sharp just wondering if its built in or add on.

Thanks & looking good so far.

In Topic: EIAS workflow being revised - need experienced advice

18 July 2012 - 07:44 PM

Another app I've seen around for a while but never delved into investigating is ZBrush. While it's clearly designed for organic bodies coming as it does from a clay sculpting technique, there appears to be a few examples in its impressive galleries of solid body subjects, such as armour and even a building.


I haven't posted in a while and I went through the same workflow questions. Pixologic has a free modeler that is a baby version of Zbrush called Sculptris. It's barebones but if you know how to build clay models in real life both modelers feel natural specially if you have a wacom tablet.

I second modo modeling but I leave animation to EI. I've used C4d for logos as you can have 1 project file, duplicate it to use similar setting for another client and all you have to do is import an illustrator 8 or eps file for the new project. You drag a few items around in less than 2 minutes and you have a quick 3d model. I export as Lightwave OBJ and then Transporter or OBJ to FACT to EIAS. As far as workflows are concerned you can have your custom extrusions and bevels in your own templates and then as the job calls you can add deformers or additional items.

I played with Rino beta and was able to do some amazing work within minutes (hard body modeling). MOI lasted a few minutes since my beta expired shortly after downloaded it. Hexagon from Daz had an early death (it's began resurrection) but they were offering it for free. You may get lucky and get it in one of the specials they offer. Viacad was recommended by many members here but I never dropped the $ to try it out. Form-Z team has a sketch-up like app called Bonzai that has pretty nice capabilities and personally I think it performs faster than FormZ UI wise.

I'm sure there are other tools I'm forgetting that I've experimented with but C4D logo export, modo modeling to EIAS have been my replacements. Sculptris is a fun tool and only downside I ran into was that I've had to add a lot of geometry to bring in a smooth model to EIAS while a lesser density model works well in modo and C4D ( I might not have used a smooth tool or shader in EIAS but I've had bad luck with some imports ).

Hope some of this helps.

In Topic: Camera 9

12 April 2012 - 05:06 PM

I feel your pain and have started using other options. I'm loyal to EIAS and have been for over 15 years. I feel like a parent that has to eventually let go of their kids so they can grow up. EIAS has gone off to college and I hope it comes back strong competitive. In the mean time I'm playing with other nephews and nieces although they are quirky and don't always play nice.

Blender has impressed me and give or take 2 years I see it taking on some high end products at no cost.