Jump to content


Tomas Egger

Member Since 09 Jun 2009
Offline Last Active Today, 10:07 PM
-----

Issues I've Posted

    Two Lights with spectrum caustic crash Camera

    Posted 11 Nov 2012

    Ola,

    Project from FrankG,

    Mac Bug Projects / Caustic_Crash.zip

    1) Open Project Diamant_2.prj

    2) Snap shot render

    3) Camera Crash

    -------------

    1) Open Project petit bateau_2.prj

    2) Snap Shot render

    3) Camera Hang Building BSP

    Thanks

    Tom

    #45 » Random Streaks

    Posted 17 Mar 2012

    Hi Everyone,

    I apologize if this has already been addressed, but I found small specks in the LightFlare streaks. They're best seen if you only keep "Random Streaks" enabled; turn off lens flares, anamorphic and glows. Then boost the "Streak Intensity" up to 0.2 or higher.

    Project attached in the thread:
    [attachment=443:RandomStreaks.zip]

    Thank you for your attention!

    Sincerely,

    Joe T

    #44 » raytrace transparency over roto/comp in v8

    Posted 1 Mar 2012

    Have you noticed that you can raytrace a glassy object by roto/comp over a background movie with true refraction in v7 but you cannot in v8. I've been scratching my head on an old project and finally took it into v7 out of v8 and it raytraced the glassy object over the background roto/comp movie with refraction no problem. Any answers or does v8 handle this differently?

    Let me ask it this way, can you raytrace a glassy object with true refraction over a background movie roto/comp in v8? I can't. Thanks for any help.

    jakev

    #41 » Motion Blur Artefacts

    Posted 1 Mar 2012

    Any object which the camera passes close by, when suitably fast, creates strange artefacts when "blur mode: motion vector" is activated for that model.
    If I have a 3D model of text flying past camera (or camera flies past text), there are two or three frames with anomalous artefacts that appear, as if portions of the model's geometry is somehow not being properly positioned in relation to camera position.
    The artefacts often feature a grainy appearance, and appear on both the RGB and the alpha layer.
    My models are typically created in EI Modeller, exported as FACT. The same phenomenon however has occurred with Uber Shape objects generated within EI, and is not affected by whether the models have been deformed, are animated or static, or have had revised polys or effected by Dicer or any other plug-in, native or third party. Changing the camera's shutter angle only determines the length of some of the artefacts, though there appears little rhyme or reason with their positioning and size.
    I have noticed this since I started using EI in 1997.
    I have a demo project with a render and specific frames for anyone who wants to have a look. It's an easy phenomenon to replicate.

    Setups have included:
    Mac 9600 (OS9) (1997)
    Mac Graphite G3 (OS9) (2000)
    Mac Mirror-Front G3 (OSX) (2003)
    Mac G5 (OSX) (2005) EIAS 8.0.0

    surfren

    #39 » Ambient-type lights not obeying Illumination Lists

    Posted 1 Mar 2012

    Ambient-type lights don't seem to be aware of their Illumination Lists. Even if Animator shows the effects of an exclusion in the viewports, Camera won't.

    See: http://electrichideo...rg:8... Bug.prj

    Setup:
    Mac Pro 2006
    Mac OS X 10.6.6
    EIAS 8.0.0

    Juanxer