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thingmaker

Member Since 15 Jan 2010
Offline Last Active Yesterday, 05:55 PM
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Topics I've Started

EIAS Plugin/Shader update status

31 March 2013 - 04:30 AM

Hello, I read a post earlier where someone had asked if there was a list of what plugins and shaders have been updated. I thought that would be great as well. So I made one. 

 

Online EIAS Plugin and Shader status


I am still updating this list and I can only test the ones that I own to see if they work in EI9 (As you can see there are quite a few overall..)

 

I don't mind keeping this updated.  It would be tremendously helpful if people could send me an update on the plugins/shaders that you have and know that work (or know which don't work) in EI9. Or in the unlikely event of someone finding an error in my list..  :shy:  -Derryl


Clipping maps with UV textures 8->9?

11 December 2012 - 01:54 AM

Hello, I have having issues with models that were originally in 8 and then opened in 9. For example, I have a .OBJ tree with leaves from FormZ that I have brought in to EI V8. I apply a texture for the leaf and clip map to cut it out. It renders fine.  If I open the same project in EI V9 the textures are wrong. I can't tell if they are moved or inverted (but inverting them again doesn't help).

I have tried this on several V8 projects and they all look wrong. Has something changed regarding clip maps?

Still can't upload anything to the forum, says "Used 786.53K of your 500K"

https://dl.dropbox.c...1209-trees8.jpg

https://dl.dropbox.c...1209-trees9.jpg

Importing .obj models with textures

21 September 2012 - 03:56 AM

Hello, I am using v8 and I am unable to import any models with textures regardless of what I try. I downloaded a free model from XFrog.com with textures already applied. (Bristlecone Pine http://xfrog.com/product/X-16.html)

The .obj file comes in as one object with no textures. The textures are definitely there as I can see them when importing into other programs such as FormZ or Balancer. In FormZ I can break the model apart and reimport it back into EI but the normals are wrong so you can't accurately apply new textures to the leaf planes. Even a simple sphere with a texture gets stripped when importing into EI.

Is there a tried and true method for bringing in models with textures? Thanks. -Derryl

Changing scale of "World"

06 June 2012 - 11:56 PM

Is there a way to globally change the scale of a project? For example, I have several projects that I need to size upwards. Originally since I had models that were very small and very large in the same project, I created everything to actual size. One EU unit = 1 meter.

The problem is that some of the models are comprised of many pieces that together are only 4cm long. I have since discovered that quite a few plugins and shaders don't work at that size due to rounding errors.  

I have tried to parenting everything to a null and enlarging it by 10,000 or so in scale but some plugins such as Placer Deposit don't honor the scaling even with 'inherit' selected.  Is there a way to scale globally? as in just move the decimal points over 4 places for the whole project?  Thanks. -Derryl