Frequent Questions

Camera

  • What does that Camera Error Mean?

    Guide to Electric Image Camera Error Messages

    Almost all errors generated during rendering are given in the form of:

    4-character Library Module, Error ID, Error number, File Path

    The file path is optional and may not be given. Here is an example:

    
Camera Error: A system API function has returned an unexpected error
    number. Library: ANIO Error ID:10 Error number: 1 File:D:\SharedVolume\Universe\hall_long.fac

    The list below gives you the 4-letter Module designations followed by a list of error IDs with their detailed descriptions. The description will tell you what information is stored in the Error Number and if there is a file path given. Look in the table for MBLR, ID: 2. From the description, this error returns the “version number” in the Error Number and gives the file path to the blur buffer.

    The ANIO example given above indicates that the file, hall_long.fac, couldn’t be opened for reading. It’s supposed to be located at the path D:\Shared\Volume\Universe\. Better check to make sure it is really there. Was it moved before rendering to some other location? Was the folder that contained it moved? Is the file on a server that is no longer mounted or available?

    Some of these error messages indicate that Camera ran out of memory. Resolve these problems by allocating more memory to Camera. Information on increasing Camera’s memory allocation can be found in the ElectricImage Animator manual, pages 2 and 3.

    Many of the errors related to disk drive I/O (input/output) on the Macintosh return a system error value in the Error Number. The common Mac OS/System error numbers are listed and described at the end of this document.

    Errors not related to File I/O or Memory allocation can probably not be resolved without help from Electric Image technical support. Please contact us when these problems arise so we can assist you.

    All of the Library Modules are common to both Mac and Windows EXCEPT ANIO and MCIO. ANIO is the Windows-specific file I/O library module and MCIO is the equivalent library module on the Mac.

    BFIO – Buffered I/O module

    1. Camera ran out of memory while creating a new input file.
    2. Camera ran out of memory while creating a new output file.
    3. Camera read past the end of the file. File path given.
    4. Camera read past the end of the file. File path given.
    5. Camera read past the end of the file. File path given.
    6. Camera read past the end of the file. File path given.
    7. Camera read past the end of the file. File path given.

    CACB – Cache Buffer

    1. Camera ran out of memory creating space in texture cache. Space needed given.

    CLCS – Calc Shading

    1. Camera ran out of memory creating edge record. Size of record given
    2. Camera ran out of memory creating chunk list. Size of list given
    3. Camera ran out of memory trimming facet list.
    4. Camera ran out of memory trimming facet list.
    5. Camera ran out of memory creating facet chunk. Size of chunk given.
    6. Camera ran out of memory creating coordinate. Size of chunk given.
    7. Camera ran out of memory creating edge list. Size of list given.

    CMRA – Camera Main

    1. Camera ran out of memory during initialization.
    2. Camera ran out of memory during initialization.
    3. Version number of display interface doesn’t match Camera’s version.

    CTRL – Camera Control File Reader

    1. Bad reference position in control file.
    2. Camera ran out of memory reading shadow data from file. Memory size given.
    3. Camera ran out of memory reading projection lights from file. Memory size given.
    4. Camera ran out of memory reading glow lights from file. Memory size given.
    5. Camera ran out of memory reading lensflare info from file. Memory size given.
    6. Camera ran out of memory reading flare plugin from file. Memory size given.
    7. Camera ran out of memory reading flare plugin from file. Memory size given.
    8. Camera ran out of memory reading light record from file. Memory size given.
    9. Camera ran out of memory reading composite record from file. Memory size given.
    10. Bad model reference read from control file. Reference given.
    11. Camera ran out of memory reading plugin ctrl record from file. Memory size given.
    12. Plugin group hierarchy as read in control file is corrupted.
    13. None
    14. Camera could not allocate EFX compiler block. Compiler data size given.
    15. Camera could not initialize EFX compiler
    16. Illegal EFX type
    17. Camera could not initialize EFX compiler
    18. None
    19. None
    20. Bad table of contents block offset in control file. Offset given.
    21. Bad table of contents block size in control file. TOC size given.
    22. Bad file reference table offset in control file. Offset given.
    23. Bad file reference table size in control file. Reference size given.
    24. Bad serial record offset in control file. Offset given..
    25. Bad serial record size in control file. Record size given.
    26. Bad override data offset in control file. Offset given.
    27. Bad override data size in control file. Data size given.
    28. Bad command data offset in control file. Offset given.
    29. Bad control file ID in control file. Control ID given.
    30. Camera could not allocate file reference block. Block size given.
    31. Focal length in control file was less than 0.0 FL given.
    32. Zoom factor in control file was less than 0.0 Zoom given.
    33. X scaling factor was bad. Factor given.
    34. Y scaling factor was bad. Factor given.
    35. Blur focal length in control file was less than 0.0 Blur FL given.
    36. Blur zoom factor in control file was less than 0.0 Blur zoom given.
    37. Blur X scaling factor was bad. Factor given.
    38. Blur Y scaling factor was bad. Factor given.
    39. Camera didn’t have enough memory to render. Min Mem Size given.
    40. None
    41. The current frame is greater than the last frame. Current frame given.
    42. Camera ran out of memory allocating list terminator. Main frame.
    43. Camera ran out of memory allocating list terminator. Mirror or Env Map.
    44. Camera ran out of memory allocating list terminator. Temp file.
    45. Camera ran out of memory allocating list terminator. Glow layer.
    46. Unknown Camera command in control file. Command given.

    CVTI – Convert Image Utilities

    1. Bad Image file version number in color histogram source. Version given.
    2. Bad Image file frame count in color histogram source. Frame count given.
    3. Bad frame bit depth. Bit depth given.
    4. Bad frame alpha depth. Alpha given.
    5. Bad frame packing mode. Packing mode given.
    6. Bad frame pixel type. Type given.
    7. Bad frame palette type. Type given.
    8. Bad frame background index. Background type given.
    9. Bad Image file version number in color translation source. Version given.
    10. Bad Image file frame count in color translation source. Frame count given
    11. Camera ran out of memory allocating 256 color QT movie list. Frame list size given.
    12. Camera ran out of memory allocating conversion buffer 1. Buffer size given.
    13. Camera ran out of memory allocating conversion buffer 2. Buffer size given.

    GILL – Global Illumination System

    1. Could not allocate GI buffer. Allocation size given

    GRPR – Group Reading Routines for Control File Reader

    1. Bad override block file position in control file. (Does Camera version match Animator?)
    2. Bad override block file position in control file. (Does Camera version match Animator?)
    3. Bad override block file size in control file. (Does Camera version match Animator?)
      Error ID=3 can also occur if not enough RAM has been allocated to Camera.
    4. Bad override block file size in control file. (Does Camera version match Animator?)
    5. Camera ran out of memory reading light exclusion list. Size of light list given.
    6. Camera ran out of memory reading morph target list.
    7. Camera could not allocate PFX image processing data. Data size given.
    8. Camera ran out of memory reading plugin shader data.
    9. Camera ran out of memory reading deformation record. Data size given.
    10. None
    11. Camera ran out of memory copying deformation record. Record size given.
    12. Camera ran out of memory reading deformation record. Record size given.
    13. None
    14. Camera ran out of memory reading deformation record with blur. Record size given.
    15. None
    16. Camera ran out of memory reading deformation record. Record size given.
    17. None
    18. Bad override block type in control file. (Does Camera version match Animator?)
    19. Coordinate size mismatch while copying group. Coordinate size given.
    20. Camera ran out of memory copying map list. Shader size given.
    21. Camera ran out of memory copying group deformation record. Size given.
    22. Camera ran out of memory copying group blur deformation record. Size given.
    23. Camera ran out of memory creating group record. Record size given.

    LENS – Lensflare System

    1. Could not open flare plugin connection. System error number given.
    2. Could not close flare plugin connection. System error number given.
    3. Could not initialize lens flare plugin code. Description given.
    4. Could not set up flare plugin. Description and file path given.
    5. Could not finish lens flare. Description and file path given.
    6. Could not find flare plugin. File path given.
    7. Could not process lens flare. Description and file path given.
    8. Camera ran out of memory creating flare buffer. Buffer size given.
    9. Camera ran out of memory creating light visibility samples. Size given.
    10. Lens flare file does not exist. Description and file path given.

    MBLR – Motion Blur System

    1. Camera ran out of memory expanding blur buffer. Buffer size given.
    2. Bad Image file version in blur frame file. Version and file path given.
    3. Bad Image frame count in blur frame file. Count and file path given.
    4. Bad frame rectangle height in blur frame file. Height and file path given.
    5. Frame rectangle width mismatch in blur frame file. Width and file path given.
    6. Bad frame rectangle width in blur frame file. Width and file path given.
    7. Frame rectangle height mismatch in blur frame file. and file path given.
    8. Bad frame size in blur frame file. Frame size and file path given.
    9. Frame bit depth mismatch in blur frame file. Depth and file path given.
    10. Bad frame type in blur frame file. Type and file path given.
    11. Bad frame packing mode in blur frame file. Model and file path given.
    12. Bad frame alpha depth in blur frame file. Depth and file path given.
    13. Bad frame palette count in blur frame file. Count and file path given.
    14. Bad frame type in blur frame file. Type and file path given.
    15. Bad frame packing mode in blur frame file. Mode and file path given.
    16. Bad frame alpha depth in blur frame file. Depth and file path given.
    17. Bad frame palette count in blur frame file. Count and file path given.
    18. Bad frame background color in blur frame file. Background and file path given.
    19. Bad frame type in blur frame file. Type and file path given.
    20. Bad frame packing mode in blur frame file. Mode and file path given.
    21. Bad frame alpha depth in blur frame file. Depth and file path given.
    22. Bad frame palette count in blur frame file. Count and file path given.
    23. Bad frame background color in blur frame file. Background and file path given
    24. Bad frame bit depth in blur frame file. Depth and file path given.
    25. Camera ran out of memory allocating filter samples. Filter size given.
    26. Camera ran out of memory allocating motion blur frame buffer. Buffer size given.
    27. Bad image frame count in Gaussian blur frame file. Count and file path given.
    28. Bad image frame count in Gaussian blur frame file. Count and file path given.
    29. Camera ran out of memory allocating Gaussian blur frame file. Size + file path given

    HOST – Plugin Callbacks

    1. Plugin face vertex index out of range. Point given.

    QTIO – QuickTime File I/O Routines

    1. Could not parse movie header. Frame count and file path given.
    2. Could not parse movie header. Frame list size given.
    3. Could not parse movie header. Size and file path given.
    4. Could not parse movie header. Size and file path given.
    5. Could not parse movie header. Size and file path given.
    6. Could not parse movie header. Size and file path given.
    7. Could not parse movie header. Size and file path given.
    8. Could not parse movie header. Size and file path given.
    9. Could not parse movie header. Size and file path given.
    10. Could not parse movie header. Size and file path given.
    11. Could not parse movie header. Size and file path given.
    12. Could not parse movie header. Size and file path given.
    13. Could not parse movie header. File path given.
    14. Could not parse movie header. Atom Size and file path given.
    15. Could not parse movie header. Depth and file path given.
    16. Bad movie data type. Movie data type and file path given.
    17. Bad move header offset in movie. Header offset and file path given.
    18. Bad movie header size in movie file. Header size and file path given.
    19. Camera ran out of memory reading movie header. Header size given.
    20. Bad movie header type. IFFType and file path given.
    21. Camera ran out of memory reading movie header. Header size given.
    22. Bad movie header type. IFFType and file path given.
    23. Bad movie file header. File size and file path given.
    24. Could not allocate movie resource . Handle size given.
    25. Cannot open movie resource file. File path given.
    26. Could not create movie resource. System error and file path given.
    27. Cannot close resource file. System error and file path given.
    28. Camera ran out of memory allocating frame lists. List size given.
    29. Could not open standard compression component. System error given.
    30. Could not get preview PICT resource. System error given.
    31. Could not create tile GWorld. System error given.
    32. Could not set test image. System error given
    33. Could not set default spatial settings. System error given.
    34. Could not set default temporal settings. System error given.
    35. Could not set default data rate. System error given.
    36. Could not request compression settings. System error given.
    37. Could not get user spatial settings. System error given.
    38. Could not get user temporal settings. System error given.
    39. Could not get user data rate settings. System error given.
    40. Cannot close standard compression component. System error given.

    QTUT – QuickTime Utility Routines

    1. Could not lock of screen GWorld. QDError given.
    2. Inconsistent image file width. Width and file path given.
    3. Inconsistent image file height. Height and file path given.
    4. Bad image file depth. Depth and file path given.
    5. Bad image alpha depth. Depth and file path given.
    6. Incorrect frame palette count. Count and file path given.
    7. Bad frame background index. Index and file path given.
    8. Could not open picture file. System error and file path given.
    9. Could not get picture file header. System error and file path given.
    10. Could not close picture file. System error and file path given.
    11. Cannot open movie file. System error and file path given.
    12. Cannot make new movie from file. System error and file path given.
    13. Could not get movie information. System error and file path given.
    14. Could not close movie file. System error and file path given.
    15. None
    16. Could not import graphics file. System error and file path given.
    17. Could not get graphics file description. System error and file path given.
    18. Could not set graphics file quality. System error and file path given.
    19. Could not set progress proc. System error and file path given.
    20. Could not create GWorld. System error and file path given.
    21. Could not set graphics file GWorld. System error and file path given.
    22. Could not draw graphics file. System error and file path given.
    23. Could not close graphics file. System error and file path given.
    24. Could not open picture file. System error and file path given.
    25. Could not get picture file header. System error and file path given.
    26. Could not create GWorld. System error and file path given
    27. Could not draw picture file. System error and file path given.
    28. Could not close picture file. System error and file path given.
    29. Cannot open movie file. System error and file path given.
    30. Cannot make new movie from file. System error and file path given.
    31. Could not close movie file. System error and file path given.
    32. Could not get movie information. System error and file path given.
    33. Could not create GWorld. System error and file path given.
    34. Could not get movie duration. System error and file path given.
    35. Could not set movie GWorld. System error and file path given.
    36. Could not set movie rate. System error and file path given.
    37. Could not set movie time. System error and file path given.
    38. Could not get movie track. System error and file path given.
    39. Could not start movie. System error and file path given.
    40. Could not draw movie. System error and file path given.
    41. Could not stop movie. System error and file path given.
    42. Could not open picture file. System error and file path given.
    43. Could not open picture file header. System error and file path given.
    44. Bad image file version. Version number and file path given.
    45. Could not create new movie. System error and file path given.
    46. Cannot open movie file. System error and file path given.
    47. Cannot get movie from data fork. System error and file path given.
    48. Cannot close movie file. System error and file path given.
    49. Bad image file width. Width and file path given.
    50. Bad image file height. Height and file path given.
    51. Could not create movie track. System error and file path given.
    52. Could not get movie track. System error and file path given.
    53. Could not locate movie video track. Track count and file path given.
    54. Could not get movie track dimensions. System error and file path given.
    55. Bad image file width. Width and file path given.
    56. Bad image file height. Height and file path given.
    57. Could not create movie file alias. System error and file path given.
    58. Could not create track media. System error and file path given.
    59. Could not get track media. System error and file path given.
    60. Could not begin media edits. System error and file path given.
    61. Camera ran out of memory-image to QT conversion. Buffer size+path given.
    62. Cannot create an off screen graphics buffer. System error and file path given.
    63. Could not open standard compression component. System error and file path given.
    64. Could not set progress proc. System error and file path given.
    65. Could not set default spatial settings. System error and file path given.
    66. Could not set default temporal settings. System error and file path given.
    67. Could not set default data rate. System error and file path given.
    68. None
    69. Cannot begin movie compression. System error and file path given.
    70. Could not draw picture file. System error and file path given.
    71. Camera ran out of memory compressing QT frame. Size + file path given.
    72. Cannot compress movie frame. System error and file path given.
    73. Could not add media sample. System error and file path given.
    74. Cannot end movie compression. System error and file path given.
    75. Could not end media edits. System error and file path given.
    76. Could not insert media into track. System error and file path given.
    77. Cannot close standard compression component. System error and file path given.
    78. Cannot open movie file. System error and file path given.
    79. Cannot get movie from data fork. System error and file path given.
    80. Cannot close movie file. System error and file path given.
    81. Cannot close picture file. System error and file path given.
    82. Could not open output QT sound movie. System error and file path given.
    83. Could not get mov ref. from output sound QT mov. System error and file path given.
    84. Could not close output sound QT movie. System error and file path given.
    85. Could not open input sound QT movie. System error and file path given.
    86. Could not get mov ref. from input sound QT mov. System error and file path given.
    87. Could not close input sound QT movie. System error and file path given.
    88. No sound tracks in the selected sound file. System error and file path given.
    89. Could not get sound track. System error and file path given.
    90. Could not get sound track media. System error and file path given.
    91. Could not create new sound track. System error and file path given.
    92. Could not create new sound track media. System error and file path given.
    93. Could not begin sound media edits. System error and file path given.
    94. Could not insert sound track segment. System error and file path given.
    95. Could not flatten output sound QT movie. System error and file path given.
    96. Could not open PICT file. System error provided.
    97. Could not open standard compression component. System error given.
    98. Could not set default spatial settings. System error given.
    99. Could not set default temporal settings. System error given.
    100. Could not set default data rate. System error given.
    101. Could not set progress proc. System error given.
    102. None
    103. Cannot begin movie compression. System error and file path given.
    104. Cannot close standard compression component. System error given.
    105. Could not initialize the QT Media Layer (QTML). System error given.
    106. None
    107. None
    108. None
    109. None
    110. None
    111. Could not register this app’s resource file with QT. System error given.

    QVRW – QTVR Routines

    1. Could not open standard compression component. System error given.
    2. Could not set default spatial settings. System error given.
    3. Could not set default temporal settings. System error given.
    4. Could not set default data rate. System error given.
    5. Could not set QTVR object movie user data item. System error given.
    6. Could not set QTVR object movie ctype. System error given.
    7. Could not update QTVR object movie resource. System error given.
    8. Could not open temporary movie file. System error given.
    9. Could not get movie from temporary file. System error given.
    10. Could not get movie track. System error given.
    11. Could not get movie user data. System error given.
    12. Could not flatten movie. System error given.
    13. Could not open file movie file. System error given.
    14. Could not add movie resource. System error given.
    15. Could not get new movie track. System error given.
    16. Could note get movie time code. System error given.
    17. Could note get newTrackMedia. System error given.
    18. Could not get movie duration. System error given.
    19. Could not allocate panoramic description. System error given.
    20. Could not allocate panoramic sample header. System error given.
    21. Could not begin media edits. System error given.
    22. Could not add media sample. System error given.
    23. Could not end media edits. System error given.
    24. Could not insert media into track. System error given.
    25. Could not update movie resource. System error given.
    26. Could not create tile GWorld. System error given.
    27. Could not create movie file. System error given.
    28. Could not create movie track. System error given.
    29. Could not create movie media. System error given.
    30. Could not begin media edits. System error given.
    31. Could not create image description handle. System error given.
    32. Could not get maximum compression size. System error given.
    33. Could not allocate compression memory. System error given.
    34. Could not compress image. System error given.
    35. Could not add media sample. System error given.
    36. Could not end media edits. System error given.
    37. Could not insert media into track. System error given.
    38. Could not add movie resource. System error given.
    39. Could not open picture file. System error and file path given.
    40. Could not set progress proc. System error given.
    41. Cannot compress picture file. System error given.
    42. Cannot close standard compression component. System error given.
    43. Could not close PICT file. System error and file path given.
    44. Could not open QTVR object movie. System error and file path given.
    45. Could not create QTVR object movie from movie file. Sys error + file path given.
    46. QTVR source image file didn’t have 4 frames. System error and file path given.
    47. Camera ran out of memory allocating input QTVR buffer. Buffer size given.
    48. Camera ran out of memory allocating output QTVR buffer. Buffer size given.
    49. Frame width not consistent for the 4 frames. Width and file path given.
    50. Frame height not consistent for the 4 frames. Height and file path given.

    RAYT – Raytracer

    1. Camera ran out of memory allocating BSP tree element. Leaf size given.
    2. Camera ran out of memory allocating BSP tree root node. Leaf size given.
    3. Camera ran out of memory allocating BSP nodes. Leaf size given.
    4. None
    5. None
    6. None
    7. None
    8. Camera ran out of memory allocating ray recursion list. List size given.
    9. Camera ran out of memory allocating ray projector light colors. Buffer size given.
    10. Camera ran out of memory allocating ray cache list. List size given.
    11. Camera ran out of memory allocating ray cache. Cache size given.
    12. Camera ran out of memory allocating shadow cache. Cache size given.

    RFAC – Routines for Reading FACT Files

    1. Number of color vertices doesn’t match number of vertices. Cvert count+file path given.
    2. Number of normals doesn’t match number of vertices. Normal count + file path given.
    3. Number of texture vertices doesn’t match number of verts. Tvert count + file path given.
    4. Number of bump vertices doesn’t match number of verts. Bvert count + file path given.
    5. Camera ran out of memory reading complex polygon. Size and file path given.
    6. Group element data received before coordinate data. File position and file path given.
    7. Current vertex greater than vertex total (model file corrupted). Point and file path given.
    8. Read past end of IFF chunk (model file corrupted). ChunkType and file path given.
    9. Bad model file position. Position and file path given.
    10. Incorrect model file location. Position and file path given.
    11. Bad file version number (model file corrupted). Version and file path given.
    12. Bad hair vertex (model file corrupted). Vertex count and file path given.
    13. Bad complex polygon vertex (model file corrupted). Vertex count and file path given.

    RFRM – Read Frame Routines

    1. Camera ran out of memory creating motion blur buffer. Buffer size given.
    2. Camera ran out of memory creating UV buffers. Buffer size given.
    3. Camera ran out of memory creating interpolation array. Array size given.
    4. Camera ran out of memory creating input gamma table. Table size given.
    5. Camera ran out of memory creating output gamma table. Table size given.
    6. Camera ran out of memory creating translation gamma table. Table size given.

    RPLG – Read Plugin Routines

    1. Could not open plugin connection. Error result and File path to plugin given.
    2. Could not close plugin connection. Error result and File path to plugin given.
    3. Could not initialize plugin code. Description and file path to plugin given.
    4. Could not set up plugin code. Description and file path to plugin given.
    5. Could not generate plugin. Description and file path to plugin given.
    6. Could not finish plugin. Description and file path to plugin given.
    7. Bad plugin file reference. Reference given.
    8. Plugin model file does not exist. Reference and path to plugin given.

    RRTN – Read Routines for Deforms and Morphs

    1. Could not perform model deformation. Error number given.
    2. Could not perform normal deformation. Error number given.
    3. Camera ran out of memory morphing vertices. Buffer size given.
    4. Camera ran out of memory morphing normals. Buffer size given.
    5. Camera ran out of memory morphing blur vertices. Buffer size given.
    6. Bad morph file vertex list. Chunk type given.
    7. Bad morph file normals vertex list. Chunk type given.

    RLOP – Render Loop Routines

    1. Camera ran out of memory allocating EFX buffer. Buffer size given.
    2. Camera ran out of memory allocating deep buffer list. Buffer size given.
    3. Camera ran out of memory allocating scan list 0. List size given.
    4. Camera ran out of memory allocating scan list 1. List size given.
    5. Camera ran out of memory allocating scan list 2. List size given.
    6. Camera ran out of memory allocating scan list 3. List size given.
    7. Camera ran out of memory. Not enough memory remaining to render.
    8. Camera ran out of memory allocating pixel visibility list. Buffer size given.
    9. Camera ran out of memory allocating light projector color list. Buffer size given.

    SCAL – Shader Callbacks

    1. Camera ran out of memory adding shader reference. Reference size given.
    2. Could not open shader. Result code and file path given.
    3. Camera ran out of memory creating shader record. Record size given.
    4. Could not open shader file. Shader file path given.
    5. Could not close shader. Result code given.
    6. Shader ran out of memory during initialization. Result code and file path given.

    SHDO – Z-buffer Shadow System

    1. Camera ran out of memory allocating shadow cache buffer. Buffer size given.
    2. Unsupported shadow buffer version number. Version and file path given.
    3. Incorrect shadow buffer frame count. Frame count and file path given.
    4. Incorrect shadow buffer size. Size and file path given.
    5. Could not allocate shadow page list (out of memory). List size given.
    6. Not enough memory for temporary shadow buffer. Buffer size given.

    TRTN – Texture Routines

    1. $PROGRAM$ specified but there are no source effects.
    2. $PREVIEW$ specified but there are no preview source effects.
    3. $AUX1$ specified but there are no aux1 source effects.
    4. Camera ran out of memory creating map record. Map size given.
    5. Camera ran out of memory creating map attributes record. Record size given.
    6. Bad map alpha mode. Mode given.
    7. Bad map RGB mode. Mode given.
    8. Bad map projection mode. Mode given.
    9. Bad Image version number (<>5). Version and file path given.
    10. Bad Image frame count. Count and file path given.
    11. Bad pack type. Pack type and file path given.
    12. Bad alpha depth. Depth and file path given.
    13. Bad image type. Type and file path given.
    14. Bad palette count. Count and file path given.
    15. Bad alpha depth. Depth and file path given.
    16. Bad image type. Type and file path given.
    17. Bad file depth. Depth and file path given.
    18. Could not allocate cache page list (out of memory?). List size given.
    19. Could not allocate map palette (out of memory?). Palette size given.
    20. Could not allocate temporary map buffer (out of memory?). Buffer size given.
    21. Could not allocate cache page list (out of memory?). List size given.
    22. None
    23. Unsupported map file type. File type and file path given.
    24. Camera ran out of memory allocating map cache buffer. Buffer size given.

    MCIO – Macintosh File I/O Routines

    1. Camera ran out of memory allocating file reference. File record size given.
    2. Camera ran out of memory duplicating file path. Length of path given.
    3. Could not delete file. System error and file path given.
    4. Cannot examine file. System error and file path given.
    5. Cannot set file information. System error and file path given.
    6. Cannot examine file. System error and file path given.
    7. Camera ran out of memory creating file path. Path length given.
    8. Camera ran out of memory creating file path. Path length given.
    9. Camera ran out of memory creating temporary file path. Path length given.
    10. Cannot open resource file. System error and file path given.
    11. Cannot check file position. System error and file path given.
    12. Cannot set file position. System error and file path given.
    13. Cannot find file size. System error and file path given.
    14. Cannot set file size. System error and file path given.
    15. Cannot get volume information. System error and file path given.
    16. Cannot flush volume. System error and file path given.
    17. Cannot open file. System error and file path given.
    18. Cannot open file for read. System error and file path given.
    19. Cannot open file for write. System error and file path given.
    20. Cannot create file. System error and file path given.
    21. Cannot create file for write. System error and file path given.
    22. Cannot close file. System error and file path given.
    23. Cannot rename file. System error and file path given.
    24. Cannot read block from file. System error and file path given.
    25. Cannot write block to file. System error and file path given.
    26. Bad control file header. ID and file path given.
    27. Camera ran out of memory reading control file. Reference size given.
    28. Could not get file reference. Reference given.

    ANIO – Windows File I/O Routines

    1. Camera ran out of memory allocating file reference. File record size given.
    2. Camera ran out of memory duplicating file path. Length of path given.
    3. Cannot set file position. File path given.
    4. Cannot find file size. File path given.
    5. Cannot set file position. File path given.
    6. Cannot set file size. File path given.
    7. Cannot set file position. File path given.
    8. Cannot flush volume. File path given.
    9. Cannot open file. File path given.
    10. Cannot open file for read. File path given.
    11. Cannot open file for write. File path given.
    12. Cannot open/create file. File path given.
    13. Cannot open/create file for write. File path given.
    14. Cannot close file. File path given.
    15. Cannot read block from file. Items read and file path given.
    16. Cannot write block to file. File path given.
    17. Bad control file header. ID and file path given.
    18. Camera ran out of memory reading control file. Reference size given.
    19. None
    20. None
    21. None
    22. None
    23. None
    24. None
    25. None
    26. Could not get file reference. Reference given.

    WRTI – Routines For Writing Image Files

    1. Camera ran out of memory allocating shadow cache buffer. Record size given.
    2. None
    3. None
    4. None
    5. Could not allocate shadow page list (out of memory?). List size given.

    Common Macintosh OS Errors (System Errors). These errors can also occur under Windows inside QuickTime
    -17 to –24 (I/O system errors – bad hard drive?)
    -33 directory full
    -34 disk full
    -35 no such volume
    -36 I/O error (bad hard drive?)
    -38 file not open
    -39 end of file
    -40 tried to move file pointer before file start
    -41 not enough memory to load or open file
    -43 file not found
    -45 file is locked
    -46 volume is locked
    -54 permissions error
    -1309 You exceeded the Macintosh 2GB file size limit
    -1409 Named fork not found. This can happen when you open a 2.9 project in version 5.5
    or later. Try opening the project in version 5.0 and save it out.
    -2093 This error occurs under Windows when QuickTime is not installed

Rendering

  • Reducing noise in GI animations

    First, try reducing the GI sampling grid size to 4x4, the default is 8x8. This has more effect on noise then simply increasing the ray count.

    If this does not help enough then try increasing the Colour Tolerance to something like 10.

    Still no joy? Try the following:
    Increase the primary rays.
    Add more dirt maps to your materials as this hides artefacts.
    Double and triple check your intensity, higher intensity sky light = More noise.

    As a rule of thumb, the minimum rays you should consider using for an animation is 200.

    When you render your GI ray count tests (checking to see if you have enough rays) remember to turn Anti-Aliasing off, this won’t affect you ability to tell if the animation is noisy but it will speed up the render by about 10x.

    Ian

  • Setting up Multi-Processor rendering with Renderama

    Set up the project

    1. Tick ‘Enable network rendering’ in the network tab of the render dialogueTotal frame strips > put two in here.
    2. Specify a name.
    3. Hit go and choose a locationAnimator will now write the control files.

    Set up the machine

    1. Set up two slave folders on your Mac, make sure they have duplicates of your plug and shader folders.
    2. Launch the renderama slave from each of the two slave folders.
    3. Change the port number from the default to something else (1617 or 1618… so the renderama slave ip should read something like 10.0.0.2:1617 - Quit the renderama slaves and load them up again.
    4. Open up renderama you should see your job name on the leftYou should also see a list of slaves on the right (probably only one at the moment called ‘Local’)
    5. Add your slaves IP’s to the slave list (IP address plus port)
    6. Turn the slaves on (little blue ball to the left of their names) and turn off the local camera.
    7. Hit go!

    Ian

  • My render looks soft

    In the Render information window, go to the Anti-Alias tab.

    Once here, change your anti-alias mode from Oversample to Adaptive. This will sharpen your images.

    To take the effect further, put “255” into the Minimum Adaptive Threshold box, this will put Camera into a special mode called “Averaging”. This will produce a very sharp image.

  • Improving Models Anti-Alias

    1) Selecting a group in the project window

    2) Double Click on it

    3) Shading Tab / Sampling pop-up

    4) Change from default 1x1 to 2x2 (you changed individually the Sampling only on this group)

    5) Clicking with right mouse button over the Sampling pop-up, you can change this setting to a selection of groups, to all, to children of this group and so on.

    6) In the Render window / Anti-Alias tab /

    7) You will have the Sampling level default as 1x1, which overwrite any group Sampling in your scene (previously changed to 2x2), but if you change the Sampling level pop-up to 2x2, all the models with sampling 2x2 will have a better Sampling Anti-Alias and all groups which you did not modify the Sampling in your scene, having the default 1x1, will be rendered as 1x1.

    You will have Improved Anti-Alias controlled individually.

    A Good Combo in Render Window / Anti-Alias Tab / is change the default settings 4x4 (Anti-Alias Level) 1x1 (Sampling level ) to 8x8 and 2x2 (dont forget to change your groups in your scene), but you will have a slower render time.

    :)

Texturing

  • Adjusting the alpha value of a colour

    In the color picker window you will see some small boxes at the very top,these are the different mixers,RGB,HSV,CMYK,to use one of these just click on it and drag it down to the lower portion and release.I think the RGBA one is on the left side.This is a great feature that can be used in most of the shaders as well.

    Corpus

    Note: In Electric Image 6.6+ the RGBA colour swatch is on by default.

  • Getting started with UV textures in Animator

    I’ll start with the basics.

    Every vertex of a model has a “texture vertex” associated with it. As Camera is trying to figure out what a given pixel is supposed to look like, it does an interpolation of the texture vertices for the polygon it’s trying to render. It then uses this to look up the portion of the texture map with the corresponding UV value.

    You can think of these texture coordinates as forming a sort of bear-skin rug. The rug is flat but used to be bear-shaped. Models with UV coordinates are sort of cut open and layed out flat. It’s up to the modelling software to decide what this looks like.

    If you want to start playing with UVs, try some of the more complex UberShapes. The Torus is a great example. The torus is cut across and around the circumference and unfolded. The wireframe geometry you’ll see in the texture window is a flat plane. That wireframe is really the UVs.

    The Cylinder does a square UV space for the long part and separate square spaces for the top and bottom.

    Use the Check Grid texture to really understand the results (on the EIAS DVD).

    Blair M. Burtan
    Northern Lights Productions www.northernlights3d.com

Workflow

  • Setting an attribute to multiple objects

    Answering the question: How do I set several of my objects to use Motion Vector Blur.

    1. Select all the objects you want to blur
    2. Set ONE of the objects to what ever setting you want, in this case motion vector blur
    3. Right click the option,
    4. A drop down contextual menu appear, choose “set selected”

    Loon

  • How to scrub along the timeline

    Simply hold down the Alt key and drag the time thumb.

Suport

  • How to report a bug

    To report a bug, you need to provide the following information:

    Section 1: About your system

    OS (eg. Mac OSX 10.5.2, Windows Vista etc.)
    CPU (eg. MacTel, G5)

    Section 2: About EI

    Version (eg. 6.5 or 701)
    Are you rendering via Renderama?

    Section 3: About the bug

    Provide a list of steps to reproduce the bug, no matter how simple the bug seems, this is essential.

    For example:

    1. New project
    2. Add 3D text
    3. Type something
    4. Change font
    5. Change font (going one down the list repeatedly, as if to check what font looks good)
    6. Error will appear after 5-10 font changes.

    Then, if it seems appropriate, please upload a project that reproduces the bug (this is again essential for Camera bugs).

    Before you upload a project, remove as much as you can from the project without ‘fixing’ the bug. We call this ‘minimising the project’. In most cases you’ll want an archive smaller then 5mb.

    Bugs can be fixed quickly if all the information listed above is given. If something is missing, the bug may take much, much longer to fix. An example of this is the ‘Crash on Save bug’ that appeared in 6.6 - many people reported it, but, without steps to reproduce it, as annoyingly for all nvolved, it seemed totally random. It wasn’t fixed, but then, 6 months later, a way to reproduce it was found - this long standing bug was then fixed within 24 hours.

    Hope this helps!

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